Oskar, the Kumungu Cannonball [Champion Concept & Art]
#Oskar, the Kumungu Cannonball
http://i.imgur.com/rVEaJFk.png
#Lore
As his vision finally returned, the chameleon looked around him (in multiple directions at once, of course). Trees, bushes, vines…everything looked normal. Almost normal. The more he looked around, the smaller everything seemed. He then realized that he didn't remember ever thinking about the sizes of the various wildlife, before. He didn't remember ever thinking about anything, actually.
He noticed the air around him seemed filled with a powerful energy. He continued scanning the area, his cone-shaped eyes quickly darted back and forth as his head stayed relatively steady. He noticed ancient stone ruins scattered throughout the area, covered in moss. He came across footprints. Their shape was unfamiliar to him, but so were most things, right now. He felt refreshed, powerful, agile...but pointless. He needed to find whatever was here that changed him. He didn't know what he would do with it, but he figure that out when the time came. As if by instinct, he shot his tongue into the thick canopy, pulled himself into the trees, and began navigating through the dense Plague Jungles.
"I'm not sure why I am this way, but I might as well have some fun while I figure it out."
- Oskar
#Information
Oskar, the Kumungu Cannonball
Oskar is a chameleon that mutated and became sentient after a strange event in the Plague Jungles. He lives in the Kumungu Jungle, searching for others like himself and trying to figure out what exactly changed him.
He has a odd sense of humor and can often be heard spouting out puns and bad jokes. He enjoys being a trickster, when the opportunity presents istelf. However, he is very protective of his jungle home and doesn't take kindly to intruders who don't respect the power it contains.
Role: Tank / Mage
Attack: 3 | Defense: 8 | Spells: 6 | Difficulty: 9
Birthplace: Kumungu/Plague Jungles | **Residence: **Kumungu | Faction: Independent
Friends:
Rivals:

#Skins
Classic - Styled like a Rainforest Chameleon. Green skin with tan spikes. Skinny, curly tail. Pink tongue.
Sonoran - Qualities of a Gila Monster. Black and orange patterned skin, with no spikes. The orange patches of skin change colors for his Passive, Chromaguard. Tail is a bit shorter and fatter. Hands and feet have more pronounced claws. Purple forked tongue.
Arcade - Particles and sound effects in the style of arcade pinball machines. Chrome plated skin with green details. Slightly robotic-looking. Tongue has a claw on the end of it.
#Stats
Health: 425 (+90) Health Regen: 6 (+.85) Mana: 240 (+43) Mana Regen: 6 (+.65) Attack Damage: 48 (+2) Attack Speed: .625 (+2.65%) Armor: 18 (+3.4) Magic Resistance: 30 (+1.25) Range: 425 Move Speed: 335
#Playstyle
Oskar is a highly mobile tank, best suited for Jungling. He deals moderate sustained magic damage. His playstyle is most similar to Zac or Rammus, although his mechanics are very unique. Oskar slingshots himself around Summoner's Rift by using Q multiple times. Depending on his timing, using E will either form him into a bowling ball, ricocheting off of terrain, or a cannonball flying towards enemies and bouncing them around while his teammates deal damage. W is a basic Jungle-clearing ability and his Ultimate is a powerful CC that pulls enemies toward Oskar. His Passive is designed to make him temporarily resistant to whatever type of damage his is receiving most often.
#Ability Kit
http://i.imgur.com/xS4XnKK.png
#Passive - Chromaguard
PASSIVE: After receiving the same type of damage 3 times in 10 seconds, Oskar's scales adjust to increase his resistance to that damage type, temporarily. After 3 hits of Physical Damage, Oskar turns red and gains increased Armor for 10 seconds. 3 hits of Magic Damage will turn Oskar blue and grant increased Magic Resistance for 10 seconds. Once the resistance fades, Chromaguard goes on a brief cooldown. Oskar can only have one defense boost active at a time.
- Only damage received from Champions or neutral monsters will active Chromaguard.
Cooldown: 15 / 13 / 10 Armor or Magic Resist: 10 / 20 / 30
#Q - Whiplash
ACTIVE: Oskar shoots his tongue to a target location. Upon making contact with a champion or piece of terrain, Oskar pulls himself in that direction. Oskar's in-air trajectory is influenced by his previous momentum, allowing him to swing around objects when aimed correctly. Enemy champions struck by his tongue receive magic damage, but are not impaired in any way.
-
Oskar gains a new charge of Whiplash periodically (this reload time is reduced by cooldown reduction) and can hold up to 3 charges at once.
-
Pinball's cooldown is reset whenever Whiplash hits an enemy champion.
Magic Damage: 70 / 110 / 150 / 190 / 230 (+60% AP) Range: 1100 | Cooldown: 10 / 9 / 8 / 7 / 6 | Cost: 40 Mana + 1 Charge Max Charges: 3 | Charge Reload Time: 14 / 13 / 12 / 11 / 10
#W - Tail Sweep
ACTIVE: Oskar swipes his tail around himself, extending farther towards the cursor, and deals magic damage to enemies.
-
This spell can also be activated while airborne, during Whiplash, or while rolling, during Pinball.
-
Chromaguard's duration is extended by 2 seconds for each enemy hit. If already expired, Chromaguard's cooldown is reduced by 1 second for each enemy hit.
Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 80% AP) Range: 220 | Cooldown: 7 | Cost: 40 / 50 / 60 / 70 / 80 Mana
#E - Pinball
ACTIVE: Oskar curls into a ball until the key is released, for up to 3 seconds. Oskar's momentum keeps him moving in the same direction, but his speed starts to decay after 1 second. While rolling, Oskar will bounce off of terrain and change direction, dealing magic damage to enemy units he collides with. Enemy champions receive a slight knockback.
-
This spell can also be activated while airborne, during Whiplash.
-
Pinball's cooldown begins when the spell ends, not upon activation. Pinball's cooldown is not affected by CDR, but is reset whenever Whiplash hits an enemy champion.
Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 5% of Oskar 's maximum health) Range: 150 | Cooldown: 4 | Cost: 60 Mana
#R - Tongue Twister
ACTIVE: Oskar swings his sticky tongue around him, snaring all enemies in the area for 1 second before pulling them all towards his center point and dealing magic damage.
Magic Damage: 275 / 350 / 425 (+ 70% AP) Range: 500 | Cooldown: 140 / 120 / 100 | Cost: 100 / 125 / 150 Mana
#Quotes
Champion Select
- The Jungles are calling.
Attacking
- Look out, I'm a cold-blooded killer.
- How's this for a tongue-lashing?
- Come on, get your licks in.
- What's the matter?
- Now that's just tasteless.
Movement
- Let's roll.
- The ground is so...boring.
- Do I know you from somewhere?
- Let's elevate this path.
- Hmm, it's on the tip of my tongue.
- Welcome to the jungle.
- Still searching...
- Just another maze.
Taunt
- Be grateful for what you have...it may not be yours much longer.
- You merely adopted the jungle - I was born in it!
Joke
Oskar curls into a ball, bounces a few times, then collapses/unravels on the ground.
- Careful! I wouldn't want to put you on tilt.
- Don't worry, I scale really well.
- I'm going for a new high score.
Laugh
- Oskar laughs.
Dance
- Oskar does the Bartman. http://i.imgur.com/qgXmBvc.gif
Upon using Pinball
- Cannonball!
- Incoming!
- Watch out, below!
Upon using Tongue Twister
- Let's wrap this up.
- Don't go too far!
Champion-Specific Taunts
Don't get any bright ideas.
Hey, bring some of those flies over here.
The once-feared Stranglethorn is now just a human? Interesting.
The energy flowing through you feels familiar, Maokai.
And I thought my eyes were crazy.
You taste...purple.
You're lucky I'm on a diet, bug.
Karma, Karma, Karma, Karma, Karma...
It tastes like...burning.
You shouldn't take what isn't yours, yordle.
It's not easy being green.
Upon purchasing items:
- Ah, yes.
- Just what I needed.
- Wait, how much was this?!
- D'oh, I left my coupon at home.
- Do you sell any pants here?

- Light the way.
- I see in all directions.
- Let's brighten up the dark.
Does this make me look fat?
There's no running from us.
You're a lizard, Harry.
Do not underestimate the power of the Jungle.
I usually prefer something a bit more...tropical.
Like moths to a flame. / Ooh, this'll get my blood boiling.
Bask in the glow.
#Notes
- Artwork by me.
- Numbers on his kit are a ballpark idea. I'm not a master of balance.
- I'm aware of Leroyswish's Thule champion, which was posted here yesterday. Coincidentally, he shares a Kumungu Jungle theme with my concept. It's unfortunate timing, but I assure you that any similarities are not intentional or an attempt to copy anything from Leroyswish. I've been working on this guy for a while, and only saw Thule when I went to post my own thread. Go check him out, though. It's actually a really good writeup.
- Thanks for reading. Feel free to leave suggestions/feedback.