Ghash, the Memory Gorge

LarryRiver·7/17/2014, 1:08:21 PM·5 votes·1,853 views

#Ghash, the Memory Gorge

Role: AP Fighter/Assassin

Five-Sentence Summary: Ghash is a melee fighter that focuses on stealing memory from other champions. He should be played as an AP fighter, like Diana for example. His AA range is 125.

#Background

Lore

The Living Dawn is a secret organization, whose purpose is to create a world where mortals and undead can co-exist, together. Nobody, except the most important members of the organization knows who are the leaders. The only known thing is that they are legendary figures (humans and non), whose power is rumored to influence the entire world. Their dream is not targeted to the minor cases; they know perfectly that the peasants of a small village will never tollerate zombies and in general other non-human being in their lands. They instead aim to create a powerful organization, surrounded by the strongest members of the two worlds.

The idea is simple: the Living Dawn picks the cases individually. The ones contacted by the organization are offered to obey their rules and create a cooperation with them or instead break them and get hunted down.

Thresh was exactly the second case, and Lucian and Senna were sent to terminate his annoying existence. However Lucian failed to complete his task and now seeks personal revenge in the league.

There is a rule in the organization that says that members must separate their own will from their orders, and Lucian clearly broke it. Since Lucian was a very important member of the Living Dawn he was asked to stop multiple times, and he cut the contacts with them as a response. His righteousness slowly became thirst for revenge; his ideals, corrupted by the lost of his beloved Senna.

The high members of the organization judged Lucian unable to reason anymore, and sent Ghash to deal with him for the last time.

Ghash is an ethereal and heartless being, able to remove the memory from his targets brain. Nobody knows about the past of Ghash, not even himself. When you ask him about his life before the Living Dawn he will just evoke some random memories that do not belong to him. The first correct thing that he remembers is that the Living Dawn reached him to use his powers. His tasks for the organization are usually to erase the memory of ex-members who know too many details of the organization that must not be known

Appearance: I imagine him like a spectral figure with very big hands from which he steals memories. Something like this. http://i.imgur.com/cVJRuso.jpg The drawing isn't mine of course. I also imagine him having more fingers, like 7 or 8. He has no walking animation, but he floats, surrounded by a semi-transparent dark cloak, that shows what's under it.

#Abilities

Passive - Memory Gorge:

After 3 basic attacks on the same enemy Ghash will instead steal his target's memories, dealing an additional 10*level + (0.5 AP) magic damage and healing himself for 4% + (0.02% AP) of his missing HP.

Q - Skullcrack - CD: 6 - Cost: 70/75/80/85/90 mana - Range: 1000

Ghash sends out a skull full of horrid nightmares. It travels forward and comes back to Ghash, dealing 30/50/70/90/110 + (0.4 AP) magical damage.

While the skull is mid-air Ghash may cast this ability again to crack the skull and let the nightmares flow outside, fearing all enemies in a small area for 1.5 seconds. If the skull is cracked, the cooldown of this skill is increased by 50%.

W - Glimpse Their Mind - CD: 20/18/16/14/12 - Cost: 60 Mana

Ghash senses his enemy next move, gaining a spell shield for a short duration. If the shield is broken Ghash will erase his enemy mind, silencing him for 1 second.

E - Ethereal Rush - Cost: 40 mana - Range: 400

Passive: Ghash can store 2 charges of this spell. With 0 charges the cooldown for one charge is 18 seconds. With 1 charge the cooldown for one charge is 6 seconds. Scoring a kill or an assist will give Ghash one charge.

Ghash dashes through every enemy in a line, dealing 65/100/135/170/205 + (0.5 AP) magical damage. His next AA will apply his passive.

R - Spectral Hand - CD: 80 - Cost: 100 - mana Range 600

Ghash sends his hand forward. If it lands on an enemy it will start draining his mind, dealing 200/300/400 + (0.5 AP) magical damage and granting Ghash 40/70/100 bonus AP over time. Drain lasts 4 seconds. Bonus AP lasts 10 seconds. If the enemies walk out of range during the drain, the damage will stop and the bonus AP will be based on the actual time he spent draining.

This skill works like LeBlanc chain. It's a linear skillshot that ties on the first enemy hit. If the tether breaks while Ghash is draining he will stop dealing damage and gaining AP.

#Design Discussion

It must be considered that Ghash has no natural tankiness, but instead he has nice damage. His kit tough doesn't allow him to build glass cannon, since he would be completely destroyed. His item path should be an hybrid AP/Tank build, like Elise or Rumble.

The passive works against the same enemy, so you must be sure to be able to stick to him if you want to get the bonus. It's a vital part of his kit and being able to attack an enemy 3 times instead of 2 makes a huge difference in a fight.

His Q is similar to Anivia's Q except that it flies back. You can bait your opponent escapes with this, because it's your choice when to break the skull.

His E is a short gap closer (Flash has 400 range) which should be used when you want to all-in or to reset your passive. Since the charges have different cooldowns you have different options:

  • You can just dash in and wait for the short cooldown to come up, while saving the other charge to dodge whatever they are throwing at you.

  • You can dash in and use his E as a source of damage every 6 seconds, while waiting for the right moment to blow two charges and therefore 2 passive procs.

  • You can try a risky double dash, get a kill and dash away with the reset.

His ult works like LeBlanc chain. It's a linear skillshot that ties to the first enemy hit. If the tether breaks while Ghash is draining he will stop dealing damage and gaining AP.

12 Comments

CaptainWednesday7/17/2014, 1:29:31 PM3 votes

Just for future reference, you should give credit to the artist that created that drawing. It just so happens, that I play MTG. That particular art is from a card called Drogskol Reaver. The artist name is Vicent Proce.

In reference to your Champion Concept, I really like it. Seems very ghoulish and ghastly with all the stalking around and quick movements. Great job!

Best Overall7/17/2014, 2:55:55 PM1 votes

Omg, Yes. This Champion is sickk

SerBlaise7/17/2014, 5:03:00 PM1 votes

Sounds super cool, but too much CC (Silence, Slow, and a fear) along with a repositioning tool. I'd take the slow out of the dash IMO and replace it with maybe an AOE line ground burn like corgi Valkrie or something. I like the general idea of the champ though!

murlocmancer7/17/2014, 7:08:01 PM1 votes

Actually a well thought out champ and I love AP bruisers like Diana.

CHRONOS77/19/2014, 1:27:27 AM1 votes

I love these champion concepts! So cool, and yeah. It does sound a little OP with all the CC

Ironclad Dragon7/20/2014, 6:29:46 AM1 votes

He's definitely got creepiness going for him.