[GAME MODE CONCEPT] King of the Hill
EDITED and SIMPLIFIED
MAP DESIGN
• 3 teams
• Triangle shaped map with single dominion-type-turret in the middle
• Speed buffs, health pads, mana pads, Attack Damage/Ability Power Buffs, Armor/Magic Resistance Buffs placed around the map.
• Terrain-Encircles turret with gaps in it-2 to 3 layers of ‘circles’
BUFFS
• Buffs spawn in at 5:00
• The style of buff (e.g. speed, health) will spawn in random, set locations
• Buffs last 3:00
• Buffs spawn in 3:00 after taken
• Buffs change spots every 1:30
• The amount of style of buffs will remain the same, possibly causing earlier changing of buffs
TURRET
• Will be dominion style. Will have to capture it.
• Will be locked for the first 5:00
• No brush around turret
• Will have to hold onto it for 7:00 (NOTE: If A has it for 3:00 then B takes it. A timer will stop at 4:00 and start when A captures it at 4:00. NOTE: A, B and C will have their own timers)
TEAMS
• Consist of 5 or 3(TBC)
• Roam of the map from 1:00 to End
• Ban Phase
MINIONS
• 12 minions come out at once. 6 (3 caster and 3 melee) go one way and 6 go the other.
• Super minions are acquired by capturing a buff (similar to capturing the turret)
• Super minions cannot be acquired by the team in control of the turret
• Super Minion buff spawn at 12:00 (NOTE: Like all buffs it will spawn randomly)
• Acquiring the Super Minion buff will cause 14 minion to come out at once 7 (3 caster, 3 melee and 1 Super) one way and 7 the other way. (NO CANNON MINIONS)
• Minions will be stronger at the start and their stats will increase faster (this will create larger gold generation and harder to kill minions earlier in game)
• If a minion(s) completes a full loop of the map it will travel to the center of the map (turret) and either defend or attack it (minions cannot be targeted by turret)
Deaths, Assists and Kills
• 1 kill = 1 second taken of your teams timer
• 1 assists = 0.5 seconds taken of your teams timer
• 1 Death = 1 second added to your teams timer
• Once your timer goes down to 1:30 it will stop taking away seconds from kills (this means that the your team will have to retake/hold onto the hill if you want to win)
• The seconds added through death on won’t go past the minute it is on e.g. The timer is at 2:39 and the team members dies numerous time. The timer would stop at 2:59. The same as if the timer was at 2:58, the timer would stop at 2:59
ITEMS
• YOU GUYS CAN GIVE IDEAS