RE-POST and EDIT [GAME MODE CONCEPT] King Of The Hill

Very Funny·6/4/2014, 11:27:32 PM·1 votes·720 views

MAP DESIGN

• 3 teams

• Triangle shaped map with single dominion-type-turret in the middle

• Speed buffs, health pads, mana pads, Attack Damage/Ability Power Buffs, Armor/Magic Resistance Buffs placed around the map.

• Terrain-Encircles turret with gaps in it-2 to 3 layers of ‘circles’

BUFFS

• Buffs spawn in at 5:00

• The style of buff (e.g. speed, health) will spawn in random, set locations

• Buffs last 3:00

• Buffs spawn in 3:00 after taken

• Buffs change spots every 1:30

• The amount of style of buffs will remain the same, possibly causing earlier changing of buffs

TURRET

• Will be dominion style. Will have to capture it.

• Will be locked for the first 5:00

• No brush around turret

• Will have to hold onto it for 7:00 (NOTE: If A has it for 3:00 then B takes it. A timer will stop at 4:00 and start when A captures it at 4:00. NOTE: A, B and C will have their own timers)

• Turrets will reveal stealth

TEAMS

• Consist of 5 or 3(TBC)

• Roam of the map from 1:00 to End

• Ban Phase

• Beginning level is 3

• Team Chat is standard. There is no chat between only 2 teams. Prevents teaming up (to a point)

• Starting gold is 2000. Passive gold regeneration doesn't start until the first initial capture of the turret

MINIONS

• 12 minions come out at once. 6 (3 caster and 3 melee) go one way and 6 go the other.

• Super minions are acquired by capturing a buff (similar to capturing the turret)

• Super minions cannot be acquired by the team in control of the turret

• Super Minion buff spawn at 12:00 (NOTE: Like all buffs it will spawn randomly)

• Acquiring the Super Minion buff will cause 14 minion to come out at once 7 (3 caster, 3 melee and 1 Super) one way and 7 the other way. (NO CANNON MINIONS)

• Minions will be stronger at the start and their stats will increase faster (this will create larger gold generation and harder to kill minions earlier in game)

• If a minion(s) completes a full loop of the map it will travel to the center of the map(turret) and either defend or attack it (minions cannot be targeted by turret)

DEATHS, ASSISTS and KILLS

• 1 kill = 1 second taken of your teams timer

• 1 assists = 0.5 seconds taken of your teams timer

• 1 Death = 1 second added to your teams timer

• Once your timer goes down to 1:30 it will stop taking away seconds from kills (this means that the your team will have to retake/hold onto the hill if you want to win)

• The seconds added through death on won’t go past the minute it is on e.g. The timer is at 2:39 and the team members dies numerous time. The timer would stop at 2:59. The same as if the timer was at 2:58, the timer would stop at 2:59

• Respawn timers will be standard Dominion timers

ITEMS

• YOU GUYS CAN GIVE IDEAS

2 Comments

BLU Medic6/8/2014, 2:38:11 PM1 votes

I like it. I'm a big fan of King of the Hill in other game modes and I think it'd work well here. Not sure about passive gold being available once the point has been captured, since it'd give the first team to capture a big start should they kill anyone.

The map idea kinda reminded me of koth_Nucleus from Team Fortress 2.

Very Funny6/9/2014, 12:32:59 AM1 votes

Thanks for your feedback.

I was a bit unclear about the passive gold regen.

Every team start with 2000 gold and passive gold regenration for ALL teams doesn't start until 1 team first initially captures the hill.