[CHAMPION CONCEPT] Terminus, the War Machine

Yousonerfed··5 votes·2,467 views

This concept is very much in the works, and uses a new resource that probably has a kink or two in it, so feedback will be appreciated. Expect changes as I go.


Terminus, the War Machine
http://static2.wikia.nocookie.net/__cb20101217055226/vanquish/images/8/8c/2132419481_view.jpg
(This picture is for reference only; changes should be made to avoid having SEGA sue Riot)

General Concept

Terminus is a ranged AD caster Champion who uses a new resource called Ammo. Ammo is used when Terminus attacks and uses his abilities, and does not replenish normally on its own. Ammo is replenished either by returning to the fountain, or by using Terminus' R ability, Rearmament. Without Ammo, Terminus cannot use his basic abilities, but can still attack (albeit weakly).

Terminus excels at AOE damage and delivering punishing suppression fire, but also has some close-range utility if the enemy tries to get into a knife fight with him. He doesn't qualify as a ranged carry, however, since he has no attack steroid, and his base AD is low due to his passive.

Statistics (in development)

Abilities (feedback is greatly appreciated)

Ammo Resource

Terminus uses a new resource called Ammo, which is used with his basic attacks and abilities. Terminus can hold a maximum of 30 Ammo initially (this goes up to 60 upon maxing out his ultimate), which does not regenerate on its own. When Terminus' ammo goes to 0, he cannot use his basic abilities and his attacks become weaker. By using his R ability "Rearmament" (which he has available at level 1), he enters a state where he cannot attack or use abilities. Upon finishing this state, his Ammo returns to maximum.

P - Solid-Core Rounds

Whenever Terminus attacks, he deals bonus physical damage equal to 20% of his total attack damage, provided he has at least 1 Ammo. Terminus consumes 1 Ammo each time he performs a basic attack. When Terminus has 0 Ammo, the bonus damage is not dealt.

Q - Bunker Buster

Terminus fires his heavy cannon after a brief delay (0.5 seconds), firing a skillshot in a line (800 range) that explodes if it hits an enemy, dealing physical damage. The primary target struck has 30/35/40/45/50% of its bonus armor ignored by the shot.

Costs 5 Ammo. 10/9/8/7/6 second cooldown.

W - Pneumatic Punisher

Terminus blasts a shockwave in target direction (600 range), dealing physical damage to all enemies struck and briefly knocking them back in the same direction as the shockwave. Enemies within 100 range of Terminus are also stunned for 0.5 seconds.

Costs 10 Ammo. 20/18/16/14/12 second cooldown.

E - Ion Orb/Ion Bolt

First Cast - Ion Orb: Terminus launches an Ion Orb in target direction, which deals physical damage to enemies it passes through. The Ion Orb is consumed upon hitting an enemy Champion. After using Ion Orb, Terminus can activate Ion Bolt within the next three seconds.

Second Cast - Ion Bolt: Terminus fires an Ion Bolt in target direction, damaging the first enemy it hits. If Ion Bolt hits an Ion Orb, the Ion Orb explodes, dealing powerful physical damage to enemies in a large area around it.

Costs 5 Ammo on both casts. 10 second cooldown (starts after Ion Bolt is used or times out).

R - Rearmament

Passive: Terminus' maximum ammo capacity increases by 0/10/20/30.

Active: Terminus enters his Reload State and gains +20/30/40/50 bonus movement speed for 2 seconds. During this time, he cannot attack or use his abilities, but can perform other actions. Upon finishing Reload State, Terminus' Ammo is restored to maximum. This Reload State lasts 5/4/3/2 seconds (depending on level).

10 second cooldown. No cost. Available at level 1 without requiring a skill point.

Background (in progress; jot notes available)

  • Terminus is a war robot/golem built in Zaun by Professor Stanwick, who feared retribution from Viktor for stealing credit for making Blitzcrank.
  • Terminus was designed for combat, and was made to supposedly be superior to Blitzcrank. Unfortunately, there was a glitch in "programming" him, which caused him to turn against his masters, believing himself superior to all.

I'll be updating this as I go, but I could use some critiques on the current design.

29 Comments

Ediarai2 votes

Ammo... never thought of that! cool!

DMC750012 votes

Hmm....Stanwick sure knew what he was doing. Speaking of Terminus's relation to Viktor, I have an idea!

Remember Viktor's passive, the Hexcore? He would spawn at the start of the game with a customizable Hex Core that he could modify to best his enemies? Well, I was thinking that maybe a similar item be applied to Terminus! When Terminus acesses the store, he would have access to maybe a variety of weapons. Let me give some examples:

Poison Rounds:

When Terminus deals damage on a basic attack towards an enemy, he deals a percentage of poison damage that lasts for a few seconds.

Double-Barreled Fury:

Terminus deals extra physical damage on his attacks. However, he consumes 2 Ammo each time he uses a Basic Attack with this weapon.

Mr. Cuddles:

When Terminus fires a basic attack towards the enemy, the round explodes, dealing extra physical damage around a certain radius. Enemies caught by the inferno are dealt a percent amount of attack damage over time.

As for his ultimate, Rearmament, I don't think it would fit Terminus's character style. What I mean is, you really want a killing machine to be running away from the enemy? I look at Terminus, and see a bada** killing machine just wreaking havoc across the battlefield. I think Terminus is the guy that should stand his ground against the enemy. So, what I think, instead of the movement buff, he erects himself in the ground and gains a percentage bonus of armor.

Armor Percentage Bonus:

10/20/30/40% Additional Armor

I'm interested to see what the lore is for Terminus! Can't wait to read it!

Nice job, once again! Thanks for sharing your ideas with the community! :D

P.S: Not that it matters or anything, but, is this your smurf account when you post champion ideas?

Yousonerfed2 votes

The idea behind Terminus' Ammo mechanic and his R ability is akin to a first-person shooter. You fire off your clip, you reload, you continue the fight, unless someone kills you while reloading.

As much as I wanted to give him a real ultimate, I can't because he needs that R ability to manage his reloading mechanic.

As for that whole unique item mechanic, I don't think I want to go down that path. It'd make things overly complicated.

Slevin Kelevera1 votes

I like the use of ammunition instead of manna, energy, or cool downs. It is new and adds a different kind of thinking to the game.

Firstly,I think the armor pen on his q needs to be toned down just a bit. Mainly because of this item item 3035. At full level it give them the potential 85% armor penetration, that is without item 3071 or item 3142 .

Secondly, the spell rearmament should switch from a speed boost to a root or another kind of temporary nerf. Since he doesn't use manna he already has a " I am gonna be here for a long time kind of presence " with the potential bully out of lane mentality like this guy -> Mordekaiser and a few others already do. Besides, the speed buff can be timed to where Terminus can sprint behind someone use Pneumatic Punish-er to push them back and nuke them with Bunker Busters and basic attacks while they try to get away. When someone or something is reloading there should be a present disadvantage, heck even Arnold Schwarzenegger had a hard time moving around while reloading when he was the Terminator and he was a T-1000!

Other than that he sounds pretty awesome and seems like it could kick some real teeth in if played right.

Yousonerfed2 votes

I suppose I put the bonus penetration on his Q too high. Note, however, that it only works against bonus armor, not total armor. If your target stacked health, it won't deal that much more damage.

As for the R's speed boost, that is so he has a means of escaping danger when low on ammo. I might go back on that idea, though; you made a good argument.

Slevin Kelevera1 votes

I would also like to see how Iron Orb/Iron Bolt works. Is it a kind of like a sticky bomb that has to be triggered for it to do more damage? It seems difficult to use but with high pay off if done successfully. It would be a good strategy to have enemy champs come out and try to block Iron Bolt from setting off Iron Orb under tower and catching them out like that. With that being said could the poke potential be too strong? Thankfully Iron Orb doesn't automatically set off without the trigger; or does Iron Orb still activate only doing less damage or smaller burst AOE damage?

Also I really like the model you did on it it looks like Blitzcrank's evil decepticon brother.

Yousonerfed1 votes

It's not "Iron", it's "Ion". :p

If Ion Orb hits an enemy Champion, it doesn't explode and fizzles out, but damages said Champion. If it passes through minions, it damages them but doesn't fizzle out.

Ion Bolt is your standard skill-shot that stops on the first enemy it hits. If it hits Ion Orb, though, the explosion is stronger than if you were to hit one enemy with each individually, rewarding you for successfully getting the explosion.

It's based off the Shock Rifle from Unreal Tournament. Great weapon.

Slevin Kelevera1 votes

I'm sorry about the Iron and Ion mix up. My brain likes to add letters to words sometimes.

I have one final question, when the skill Rearmament is used could his current ammunition affect his re load casting time shortening it or making it longer in the process? I imagine him more like a shotgun than a rifle demanding him to be in pretty close range. With that being said shotgun's (tube fed) reload very differently from your regular rifle (typically a magazine). Maybe with this being said you can redo his ammunition system, passive, and cost of spells. Rifle or shotgun I still thing he is a good creation.

All in all the whole character feels like he will play like a specialized robot gun and I am very excited and want to play him really badly.

Aegis Angel1 votes

You also could have him act like Android 16 from DBZ and not like to kill due to the fact that he likes the wildlife. Also make him sound like G.I.R. from Invader Zim and we have a very cool champ that I support!

Yousonerfed2 votes

Sorry, but Terminus is programmed to kill stuff, and he does so very efficiently. Doesn't enjoy it, doesn't hate it, he just does it. No feeling, no remorse, no compunctions. The only thing he thinks about when killing you is how to do it quickly and efficiently.

To put it another way, "The only thing you should feel when you shoot someone is the recoil."

Aegis Angel1 votes

Can he sill sound like G.I.R.?

Yousonerfed1 votes

As epic as GIR is, I don't think his voice fits. =/

Aegis Angel1 votes

awww

The7thKing1 votes

its a nice idea and i like it, a pure AOE champ would certainly be something i would use my IP for, however, i feel you take Blitzcrank give him Chogath's Q and Alistar's groundpound, other than that, i like his idea

Thorne Lionsbane1 votes

would be nice pair him up with a JarvanIV in the jungle and it would be fun as hell. as said before though, a reduction to his armor pen, otherwiseRammus and Malphite would be kind of useless against him. mundo seems like a good counter to him already.

The7thKing1 votes

DrMundo this creep counters EVERYONE, he needs to be put DOWN. terminus would help

Thorne Lionsbane1 votes

Good Point. also ignite would help a lot

The7thKing1 votes

even with summoner 14 he can just burst heal it

Sir ArmaMalum1 votes

I love the idea of ammo, it gives a easy point of retaliation allowing for a lot of power in is kit without seeming OP. I'm questioning the 0 ammo until level 6 though. The cap of 30 is a good spot though, imho, so why not 10/15/20/30 ammo for levels 0/6/11/16? If you're worried about his early game being too strong with the ammo enhanced aa's you can change his passive to 25% bonus AD or something similar.

Another thing that will greatly, greatly affect this champ's feel is where you feel his basic aa range should be. I feel he should mirror about where Graves is, at 525, but that's just my thinking.

Scottishhound1 votes

i think you start with 30 ammo and the "r" just increase the max to 60 by level 18 which isn't bad but with the skills each costing 5-10 ammo each i wonder abut his staying power, even if he has the reload at level one that really only 8-12 cool downs till then (assuming a mix of 10 cost and 5 cost). with the AOE abilities i wold assume he is meant to be a mid lane character. i would say maybe make the basic shot cost 0 ammo instead of 1 ammo might help. but then again i could be very wrong about everything as well :)

Sir ArmaMalum1 votes

Oh okay, my apologies, didn't realize there was a base 30 ammo. And honestly your fine, anytime a concept brings in a new mechanic it's YOUR mechanic, do want you want with it! I and others are here to talk you down from the "but he can get a pentakill level 1...." area. lol XD

Slevin Kelevera1 votes

Maybe you can turn his passive in to how much ammunition he can carry. Instead of giving him and ad boost. This can turn him into more of a caster like you originally intended. Otherwise people might use his passive and turn him into more of an ADC instead.

JackAqua1 votes

Love the concepts and skills.
It's simply unique and awesome, but obviously needs some tuneing and whatnot.
Sadly I can't tell you where.
I hope this thread grows :D

TheKillaGorilla1 votes

I saw someone said the move spd buff on ult didn't fit the character so I had an idea that supports that.

I think that he should be rooted and get an armor buff for a short duration but after that is up he should get a ad spike for a few seconds.

Just my thoughts

Slevin Kelevera1 votes

Then you might as well call him a mobile tower if you do that. The root is a good idea though.

appearflawless1 votes

summoner 6 RUNNN

The7thKing1 votes

Ahri run devil run. run devil run! summoner 6 XD sorry i couldnt resist

The7thKing1 votes

:O i need your help on bringing my character to life, any help would be appreciated please and thank you Viktor

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