Ninjus, the Steel Shadow
New Champion
Ninjus, the Steel Shadow
- Melee
- Roles: Fighter, Assassin
- Special Labels: Ninja
- Lanes: Top and Jungle
Stats:
- Health: 460(+100 per level)
- Health Regen: 6.45(+.5 per level)
- Energy: 200
- Energy Regen: 50
- Damage: 56(+3.4 per level)
- Attack Speed: 6.4(+3.3% per level)
- Attack Range: 125
- Movement Speed: 345
- Armor: 20 (+3.5 per level)
- Magic Resist: 30(+1.25 per level)
Description:
Ninjus is about 6'2" with short blond hair, yellow eyes, wearing a black shirt that says "None escape their shadow" with a picture of a guy being stabbed in the back from where his shadow would be and blue jeans, and on the inside each of his forearms he has a tattoo of his pincers that glow red while human, which is not very often. He spends most of his time transformed, which is about 6'7". His transformation is a large insect, all black, his head has a three pronged crown with a smaller, silver one, below it, kind of like shen's in placement, just above the eyes. On his back he has small buglike wings, clear in color. His arms are short and end in massive pincers, the pincers are like massive wire cutters with little red 'eyes' towards the wrist(the 'eyes' are fake and are there for intimidation on the creature he is based off of). His legs are thin and end in a two point toe, on toe facing forward, and the other toe in the opposite direction. (If you guys still haven't figured it out, I have a thing with Pokemon, Ninjus' transformation is based off a combination of Scizor and Mega Scizor for the X and Y games).
Passive:Survivalist:
When Ninjus kills a minion or small monster he gains health equal to 5%/10%/15%/20% of it's max health. When Ninjus attacks a large or epic monster, or a champion his health regen. is increased by 10% for 5 seconds. This can stack up to 4/5/6/7 times. If he kills the large or epic monster or get a champion kill or assist this bonus is doubled for 5 seconds and for 2.5/5/7.5/10 seconds he gains 10%/15%/20%/25% Life Steal.
Specific Details: This passive allows Ninjus to survive in the jungle as well as in lane and gives him a way to survive in any team fight or duel.
Q: Pincer Strike:
Ninjus guillotines an enemy with his pincers dealing 70/110/150/190/230(+60% bonus AD)(+5% of enemy missing Health)(Max: 300 damage vs. Monsters)physical damage. The cost is completely refunded if Ningus kills a unit with it.
- Cost: 50 Enengy
- Cooldown: 5 seconds
- Range: 200
Specific Details: Ninjus' execute for finishing off enemies and monsters. It has to be used at close range though, so Ninjus' variety of gap closers should help him with that.
W: Feint Strike:
Ninjus prepares himself for any enemy attack. For the next 5 seconds, if a basic attack or ability from and enemy champion connects with Ninjus, he takes no damage and teleports behind the enemy dealing 40/70/100/130/160(+50% AP)(+50% of damage Ninjus would have taken) magic damage and stuns the enemy for 1.5 seconds. If the enemy is more than a certain distance away though, the teleport does not work. When this ability is active, Ninjus takes 25% less damage from minions and monsters. If an ability is dodged Ninjus is refunded, 20/25/30/35/40 Energy.
- Cost: 70/65/60/55/50 Energy
- Cooldown: 7 seconds
- Range for Teleport: 1000
Specific Details: One of Ninjus' initiation tools and a decent defensive maneuver. This allows Ninjus to ignore a hard hitting spell and then turn on an enemy for some decent damage, this works especially well against enemies who have to combo their abilities since this will immediately interrupt any combo you are caught in, allowing your allies to escape sticky situations.
E: Bullet Punch Barrage:
Ninjus disappears for 1 second and deals 70/100/130/160/190(+75% bonus AD) to all enemies in a target area. Applies on hit effects to all enemies in the area as well.
- Cost: 80/75/70/65/60 Energy
- Cooldown: 9/8/7/6/5 seconds
- Range: 650
- AOE: 350
Specific Details: This ability allows to farm with some ease when laning and allows for some poke and wave clear late game. It applies on hit effects allowing Ninjus to heal from wave clearing and deal decent damage to enemy teams. This also provides some insane AOE damage if combo-ed with certain items or abilities.
R: Steel Shadow:
Passive: Ninjus gains 20/30/40 bonus Armor and Magic Resist this effect is doubled during the ultimate.
Active: Ninjus channels for 1 second and then goes completely invisible instantly for the next 5 seconds, revealing all enemy champions in a range and marking the one with the lowest health(no one but Ninjus can see this mark). For those next 5 seconds Ninjus can use an ability or basic attack to cancel stealth. If the target Ninjus hits is the marked target, whatever he used to deal the damage does 100% more damage. If the target is killed he goes invisible again for 3 seconds. This effect can be activated only once. While moving towards the marked enemy(within 1000 range of the marked enemy) Ninjus gains bonus movespeed
- Cooldown: 120/100/80 seconds
- Reveal Range: 1500/3000/4500
- Bonus Movespeed: 30/35/40%
Specific Details: This ultimate allows Ninjus to gank low health targets effectively and can be used to assassinate low health targets in teamfights. The extra invisibility if he scores a kill means he can get away safely.
Joke, Taunt, Laugh, Dance, Alt. Skin
Joke 1: "You can't see me...oh wait you can, well this is awkward."
Joke 2: "I am a ninja oooooooohhh" Dink, Dadadink, Dink, Dink, Dink, Dink
Taunt: "I'll be the last thing you'll ever see."
Dance: Music Theme: theme (From Shadows by Jeff Williams) (From 0:00 to 2:35)(He is human from 0:00 to 1:20) (From 1:12 to 1:20 Ninjus has to do some very complex set of ninja jujitsu gestures and then he transforms and stays the way for the rest of the song).
Laugh: laugh (Sound like this but higher pitched).
Alt. Skin: Full Metal/Mecha/Battlecast Ninjus (Based off of either Full Metal Rammus, Mecha Kha'Zix or Battlecast Prime Cho'Gath. Either way his pincers turn into hands at the beginning of his dance and then go back to pincers and 1:20)
Basic Phrases:
Upon Selection:
"The shadows are everywhere."
Moving:
- "Silence."
- "Move in shadows."
Attacking:
- "Silent, but deadly."
- "Fear the shadows."
Using Pincer Strike
"Die!"
Using Feint Strike:
- "Ready to counter."
- "Counter-stance."
If Feint Strike is proc'd:
"You've activated my trap card."(This is very rare)
Upon using Steel Shadow:
- "You will not escape me."
- "You are not getting away that easily."
If marked target is killed:
- "Assassination complete."
- Alt. Skin"Target eliminated!"
Taunting near enemy Akali:
"Let's see who's the true Fist of Shadows." (A reference I will get to later.)
Taunting near enemy Zed:
"You know nothing of the shadows."
Hidden Passive/Events:
Passive: Dual Fists:
If Ninjus and Akali are on the same team they gains +5 AD and +5 AP when near each other Range: 1000
Passive: Stealth in Numbers:
Ninjus counteracts the the Inverse Ninja Strength passive and grants 1 bonus HP times the number of Ninjas on your team.
Events: Dueling Fists:
If Ninjus and Akali are on opposite teams an event starts when they both hit or are passed level 6. When one of them kills the other(assists do not count in this) they gain the buff 'True Fist of Shadows'.
True Fist of Shadows: 10 flat armor pen, 10 flat magic pen, 5% AP, and 5% AD
Recommended Six Item Build:
Jungle:
- Mercury Treads, Ninja Tabi, or Boots of Mobility
- Wriggle Lantern (Replace with Ravenous Hydra late game)
- Trinity Force
- Zephyr
- Guardian Angel
- Replace Boots with Black Cleaver or Last Whisper
Lane:
- Mercury Treads or Ninja Tabi
- Trinity Force
- Ravenous Hydra
- Zephyr
- Guardian Angel
- Black Cleaver or Last Whisper
- Replace Boots with Spirit Visage
Recommended Masteries:
- 21/9/0, 9/21/0, or 21/0/9
Basic Backstory
Ninjus is one of the founding members of the Sentinel Squad and the team's stealth expert. He has always kept an ear open so he knows everything around him. Though he has no known accomplishment in his past world, he does have a very strange one. Ninjus was the last member of the Sentinels to join the League and for good reason. Soon after they arrived he disappeared without a trace, this is because he sought out the Kinkou for special training. The Kinkou allowed it and through very persuasive speech he was allowed to train in one ancient ninja art of his choice. Months later he returned to the League to join his fellow Sentinels as an honorary Fist of Shadows. He now holds a friendly competition with Akali whenever they face off against each other to see who the better Fist of Shadows is.
"Though we are different, we are also much alike you and I. We both have become something more and are yet the same thing. I think a friendly competition is in order." -Ninjus, to Akali on his first day back at the Institute