Champion Concepts - Tartarus

LaughingJack·11/13/2014, 2:03:22 AM·1 votes·532 views

Hello fellow summoners, i have a tons of ideas for champions and would love to share them and get feedback off of them. So this will be the first of many Champions that i will talk about.

  1. Tartarus - The One Eyed Mountain Crusher The idea behind Tartarus is that he is a cyclops that has massive damage outputs, however has a drawback of being really slow (like maybe in the range of 250-300 starting movement speed). As well as this, he is not to bright so even tho he is sturdy as a cyclops should be, he is dumber than a potato. Now let me get into his abilities.
  • Passive- After a period of time, Tartarus becomes clumsy and will stumble and fall over, however to prevent him from being a punching bag, he will have a large blast radius (enough to cover an adc's range) that would stun and do some sort of percentage of damage to those in the radius.
  • Q- His Q is his main source of damage, Tartarus has a club that he uses to do an massive amount of damage. He must be close to the enemy to activate it, and it can not be canceled.
  • W- After Tantarus takes a good 300-700 damage (varied by level) goes into a enraged fit, where he receives a shield and gains movement speed for 5 seconds but you cannot control when it stops, only where it goes. When the time runs out it goes directly into his passive.
  • E- He absorbs all incoming damage for 3 seconds and either can use the incoming damage for his Q, or use it in a roar for a stun. That's time is determined by how much damage is absorbed (.2 seconds per 100 damage).
  • R(Nap Time)- Tantarus lays down and take a quick power nap where he is given a shield that absorbs 500 incoming damage and replenishes his health for 6 seconds (20% of his health per second).

The gameplay behind Tartarus would be most likely top tank. You may would need to build some health/damage items to get the full affect of his q. With all of his cc, he will be quite the hard tank to kill in and out of lane. However if you can kite him effectively, then you will have a good shot at killing him. In large team fights, you should use your e when the enemy engages, then when given the chance use w to get the additional cc. All of this is just concept and obviously needs tweeks and add ons, that is why im slapping it into the forums to get the community feedback, stay updated for my future concepts.

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