Early game items - Part II
Tl;dr (for those of you who haven't seen Part I) : These are item concepts that can be purchased under 475 gold - the amount you start with. They are supposed to bring more diversity into the game.
They include overviewed concepts from part I.
ALL of these items only re-sell for 40% of their original cost.
#Let there be items !
Well of the Wolf (440 Gold)
-60 Health
-5 Attack damage
Unique Passive - (Black) Sheep : Converts up to 2% of all damage dealt to restored health - half amount for AoE and DoT damage. This effect ramps up over 7 seconds in battle and is increased by 1% per 1% health your enemy is missing. Double amount against enemy champions.
- Necklace with a metal black lamb.
- 100% reached at 10% health left, as always. Max 8% heal against champs.
Well of the Scapegoat (440 Gold)
-60 Health
-2 Health regen per 5 seconds.
Unique Passive - (White) Sheep : Stores half the damage you receive in battle, up to a maximum of 120(+10 x your level). After receiving no damage for 7 second you restore the stored amount - but not more than 200 - over 10 seconds until the stored amount is gone.
Unique Active - Scapegoat : Grant an ally a shield in hight of 60(+5 x your level). Damage dealt to the shield is dealt to you instead as true damage over three seconds. (90 second cooldown)
- Necklace with metal white lamb.
Icy Dagger (440 Gold)
-5% Attack speed
Unique Passive - Shiver : Basic attacks deal 3 bonus magic damage over three seconds and slow for 2% for ranged and 3% for melee champions for half the duration. This effect stacks against the same target up to three times.
Monsters have their attack speed slowed instead.
- Looks like an icy dagger ...
- Slow counts as "icy".
Bag o' Coins (225 Gold)
Unique Passive : Killing a unit gives you a coin, champions give 5 -- Maximum 250 coins.
Activate this item to lower the cost of your next purchase by double the amount of coins you posses. This item is consumed in the process.
- Looks like a small brown bag with a golden string tying it together. Maybe some coins are peaking out.
Rusty Crown (365 Gold)
-60 Health
Unique Aura : Nearby allies gain 2 Armor and Magic Resistance per nearby ally champion, and 10 movement speed when walking towards you.
- Looks like a bronze crown with itty bits of gold here and there.
Voodoo Doll (325 Gold)
-3 Health Regen per 5 seconds
-2 Mana Regen per 5 seconds
Unique Active : Slow a target enemy champion by 15% for 1,5 seconds and apply grievous wounds for the same duration, regardless of where he is on the map. (90 second cooldown)
- Looks like a dark dudes teddy :D
- Slow counts as "icy".
Old Grimoire (400 Gold)
-5% Attack Speed
-10 Ability Power
Unique Passive - Mage : Your base attack damage is dealt as magic damage instead, but reduced by 15 (**---**0,04% AP).
- Looks like fiendish codex, but old and broken.
G.A.I.T / Gate (Guardian Angel in Training) (400 Gold)
-5 Armor
-5 Magic resistance
Passive : The defesive stats are increased by 1% per 1% Health you are missing.
Unique Passive : When you reach below 25% Health you gain a shield in hight of 20 per nearby enemy champion. (90 second cooldown)
- Don't know how it should look :D
- 10 Armor and Magic Resistance at 10% Health left.
Lucky Charm (440 Gold)
-60 Health
Unique Passive : If a champion basic attack or non-DoT spell deals damage that exceeds 50% of your current health, the amount of the damage received is reduced by 15%. (30 second cooldown.)
- Would look like a red Chinese charm with a bell.