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LCS Solving the Boring LaneSwaps (Idea)

Nerzhus··2 votes·618 views

TL DR; My solution is: from the start of the game, if, more than 2 champions attack the same turret within 1 sec, it becomes immune to champion damage. Now the question is: until when? Until the 1st turret of the game is destroyed (top/mid/bot), after that, current/normal rules apply.

Intro: LCS now a days is boring, first 10 minutes are a pain to watch, the lane swap strat makes that we are kinda watching a game that we dont play. If we watch a replay of a match what we do? we skip it 10 mins and check if any kill have happened, more often than not, the only thing that died was a couple of minions and the top+bot turret.

How to solve this? All the solutions that i have read are about damage reduction util a specific set time, this in it self is kinda random and hard to get right because every game should be different and have its own pacing.

Solution: My solution is if from the start of the game, if, more than 2 champions attack the same turret within 1 sec, it becomes immune to champion damage. Now the question is until when? Until the 1st turret of the game is destroyed, after that, current rules/normal apply.

This way we force 1v1 lanes, 2v1 lanes, match lane swap, etc etc... there's more strategic diversity that the boring go to "perfected" safe strat lane swap.

Hope to have some feedback.

Cheers, Nerzhus .

6 Comments

TurquoiseYoshi2 votes

1: https://blogoflegends.com/2016/03/14/montecristo-rants/ Monte said this back in March. It explains why lane swaps can be good for the game, even if they seem boring to those with low attention spans.

2: If, by some crazy chance, your idea was implemented, it would have to last 3 minutes into the game at the maximum. Remember, you are doing this for the pros, and they like rotating for objectives and kills. Your idea would completely and utterly murder the chance of anything happening in the early game, basically only being able to do complex strategy once top lane gets a tower.

amazinick12131 votes

Hey can you gimme a TLDR of why lane swaps are good.

TurquoiseYoshi1 votes

It gives viability to a lot of champs who are bad in lane, so that the "Win Lane Win Game" idea isn't the only way to win. They are also very strategically complex, contrary to popular belief.

DestructoDave1 votes

{quoted}

1: https://blogoflegends.com/2016/03/14/montecristo-rants/ Monte said this back in March. It explains why lane swaps can be good for the game, even if they seem boring to those with low attention spans.

2: If, by some crazy chance, your idea was implemented, it would have to last 3 minutes into the game at the maximum. Remember, you are doing this for the pros, and they like rotating for objectives and kills. Your idea would completely and utterly murder the chance of anything happening in the early game, basically only being able to do complex strategy once top lane gets a tower.

Lane swaps may add a strategic element to the game, but it doesnt make them more enjoyable to watch. In the end, this is a viewer based sport, like all sports, and if it becomes tedious and boring to watch, it will die off/be replaced by something more interesting to watch. I'm with the OP. If I'm watching VoDs I routinely skip ahead to when the lane swap ends, and go back if there was magically a kill somewhere before the real game starts.

In the end, its in Riot's best interest to keep the games enjoyable to watch, and watching something like lane swap is only interesting to a select niche of individuals. Most people who tune in want to watch standard lanes like they play every single day in solo Q. Lane swaps effectively disconnect the game from the ones fans actually play. It doesnt even seem the same. Its a major problem with professional LoL right now, and you could honestly say maybe its one of the reasons for what seems to be a lower viewer count nowadays, when it should be more interesting to watch with Bo3's. But spending 15 minutes watching lane swaps can really drain the fun out of the game. Its just not compelling gameplay, and seeing a game basically end off a smidge of a lane swap advantage sucks even more interest out of the game. Its no surprise an analyst like Monte likes lane swaps. But people like Monte don't pay the bills. Its your average bronze/silver player tuning in to see his favorite players and then try to emulate them that pays the bills.

Even the NFL changes rules and things from time to time to make their game more enjoyable to watch. The NFL today is night and day different from the NFL of the 80s/90s/etc. Its more pass happy, more score heavy, and easier to follow, and rules in place to make the game more enjoyable to watch. Its no surprise that these changes have made football bigger than ever in the US. You could say the same for NBA, too. The games have slowly tailored themselves more to big plays and scoring, because thats what your average fan wants to see. People dont care to watch a 3 hour 3-7 defensive snoozefest outside of a select group.

Same with league. Not many people tune in to care about lane swaps. Something needs to be done to minimize the amount of lane swaps. I understand people say it would cause less champion diversity, but I believe this is just a poor argument. Even with lane swaps, we see the same 3 top laners and same 3 ADCs every other game. I mean contrast that with mid, where they ALWAYS face off against each other, and you have higher champ diversity there than you do in the roles that you lane swap for better matchups.

B00B001 votes

wouldn't work, they would use the minion wave(s) and your have an even slower start to the game.

in my view, have it, after say being pummelled by 10s from a single source (so champion damage) the turret starts to target champions instead of minions, that way atleast the tactic is still viable but they have to juggle turret aggro which in turn leaves them open to a level 2/3 gank from the jungle/double jungle play.

so it densit flat out stop or prohibit anything just adds another dimension to it.

BigBellBrute1 votes

Lane swaps aren't just about taking down a tower. They're also about one team wanting to avoid a certain matchup until a certain level is achieved. The pros will figure out how to do them anyway. And what's worse is it may be a longer time of boredom as it will take longer to get those towers down and to the levels they want.

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