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Professional Gaming so boring...

HAOOOGER··1 votes·1,046 views

20min in and just two or three kills...how much fun you can have from watching that?Amumu Amumu

6 Comments

alasarcher1 votes

Well this game isnt about kills, its about objectives and strategy. So alot of fun.

Rebel Wilson1 votes

actually it is about kills only way you win idiot...[slayer-jinx-catface]

GhostOfTsushima1 votes

Its the same as watching anything

Soccer - I would said is one of the shittiest sport I've ever watch, no matter what anyone said. Unlike League, it takes the whole entire game time and either one team win with 1 score or none and go to "KICK OFF" 1- Both team pass and pass and pass and pass........until one team intercept it 2- Both team does not know how to ever make a goal attempt, its like they want to walk the ball into the net or something (JUST FUCKING MAKE A SHOT ALREADY)

THE ONLY FUN PART ABOUT SOCCER IS WATCHING THE PLAYER ACT LIKE THEY'RE GOING TO DIE AND SEE IF THE REF CARE TO GIVE THE OTHER PLAYER A YELLOW/RED CARD

In every competitive sport, you're going to see the same long amount of crap before anything interesting happen

ArlanKels1 votes

Early game "Disruptors" are the types of champs I'm hoping Riot makes more of. People who can overturn the professional world and make us all go "HO HO HOOOO HAHAHAHHA! HOAHAHAHAOHAHOA!"

Akasuisei1 votes

The more I watch, the more exciting I think it is, even with the low kill count 20 min in. the casting and commentary has improved ALOT so I feel a lot of anticipation watching the teams set up the map for plays and have the casters explain some of their strategies.

I can see what you mean about it seeming slow though. Kinda like watching Basketball versus watching soccer (Pro LOL being more like soccer).

However, I have just posted something similar in another thread asking why its the same champs that are appearing in many pro games. Halfway through the 2015 Worlds, I was REALLY bored because it was the same champs being in every game. With a potential champ pool of almost 130 champs, why have the same team comps and champs all the time?

Samael111 votes

{quoted}

The more I watch, the more exciting I think it is, even with the low kill count 20 min in. the casting and commentary has improved ALOT so I feel a lot of anticipation watching the teams set up the map for plays and have the casters explain some of their strategies.

I can see what you mean about it seeming slow though. Kinda like watching Basketball versus watching soccer (Pro LOL being more like soccer).

However, I have just posted something similar in another thread asking why its the same champs that are appearing in many pro games. Halfway through the 2015 Worlds, I was REALLY bored because it was the same champs being in every game. With a potential champ pool of almost 130 champs, why have the same team comps and champs all the time?

Ehhh, the analysts are usually really good, but the color "hype" casters tend to be annoying.

The champ pool is limited for a few reasons - a combination of Who they counter mechanically, how much utility/disruption they bring and their stats (whether it be scaling or base), as well as a function of team communication and synergy.

Champs like Naut, Poppy, Trundle, Malphite all have high base stats, good sustain, can easily fit into a solo lane, are highly disruptive, and are rewarded for building tanky. Champs like Corki, Kalista, and Lucian all have amazing mobility and disengages and minion control abilities. Champs like Fiora and Quinn have amazing mobility and split push capabilities. Leblanc and Zed have good wave clear and the ability to pop one squishy almost instantly with a good combo. Lisandra, Alistar, Braum, Gragas and Thresh all have insane amounts of CC and Disruption potential.

There's a few others that I'm leaving out but that should give an idea for the basics...

Then in pro play, you have summoners with crazy good actions per minute, and team voice communications, so you can "wombo combo" engages to maximize your team fight potential.
So while an individual Olaf might be destroying in solo queue and carrying every team he's on to a win, in the face of an enemy team that can coordinate, this Olaf will tend to be easily outmaneuvered and offers little to the team beyond general melee damage which doesn't help if he can't get to the squish.

Then you have the meta, where champ select comes into play. So you opponent chooses someone who can spam skill shots like Ez, having a harder counter like Braum who blocks skill shots is useful. If the enemy team is Fiora, Lucian, Alistar, Corki and Lee Sin, well Poppy might be incredibly useful, since they all have dashes and she likes being in the middle of a fight... with good timing she can single-handedly turn a team fight into a 3v5 where the opposing players can't get away.

Once you get through all these little qualitative considerations, typically you are left with a general, viable champion pool of around 30-50 highly desirable champs, depending on season with regards to items and patch number (for buffs and nerfs).

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