Group C: Week 1 Stats Breakdown

Riot·10/7/2016, 11:18:11 PM·0 votes·5,412 views

Group C concludes today as Edward Gaming, ahq e-Sports Club, H2K Gaming, and INTZ e-Sports take to the Rift to see who will head to Chicago for the Worlds 2016 Quarterfinals. 

But before the games start let’s take a look back at the stats from Week 1 to see what we should be looking out for today.

General

The highest win percentage for champions with plus five picks are:

  • Alistar: 11 wins - 2 losses for an 85% win rate.
  • Viktor: 5 wins - 1 loss at for an 83% win rate.
  • Nidalee: 6 wins - 2 losses for a 75% win rate.

The lowest win percentage for champions with plus five picks are:

  • Rek’Sai: 1 win - 5 losses for a 17% win rate.
  • Bard: 2 wins - 5 losses for a 29% win rate.
  • Braum: 3 wins - 6 losses for a 33% win rate.

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Edward Gaming

  • They have a 100% first blood rate.
  • 71% of their deaths happened either alone or with one other team member in 1500 range -- this is an incredibly high percentage -- the average is at 44%.
  • 11 out of 22 of those deaths are isolated deaths -- 8 of which are on Mouse.
  • They have the highest opponent team jungler proximity -- with enemy junglers spending on average 53.5% of their time between 3-15 minutes near at least one member of EDG.
  • However, Clearlove does not respond by spending more time with his teammates early game. EDG have a 42.3% jungle proximity, slightly below average.
  • This does not manifest itself in any large leads for Clearlove -- who only averages +4 CS over his opponent at 15 minutes.
  • Deft does 35.8% of his team’s damage -- the average for an ADC is 26.9% and makes him the highest of all ADCs.
  • Deft is also up 24.7 CSD at 15 minutes, which is the highest of all ADCs.

INTZ e-Sports

  • INTZ destroy their first turret on average at 7:39 -- which is the fastest team first turret time.
  • micaO has the lowest damage to gold spent efficiency (0.981) -- he does 22.1% of his team’s damage but takes 22.9% of the gold.
  • They have a 1179 gold deficit at 15 minutes which puts them 13th at Worlds.
  • They have the highest team jungler proximity at 52.1 % (average is 44.15%) -- however this does not really yield any advantages.
  • A large portion of the proximity is made up of Jockster roaming with Revolta, which leads to micaO having a difficult time in lane -- averaging -21 CSD at 15 minutes.
  • INTZ was the only team to not pick up a first blood in their first week.
  • They do 1509 team damage per minute, the lowest out of any team at Worlds -- and 500 below the average.

ahq e-Sports Club

  • They have the third fastest first turret time -- taking their first turret at 19:19 on average.
  • A lot of their early game is concentrated on Ziv, who has 5 kills+assists at 15 minutes -- 4 of which involved Mountain.
  • Ziv does 37% of his team’s damage -- this is 13% more than any other top laner and the highest damage share out of anybody in any role. 
  • He does this while only getting 22.6% of the team’s gold, which is pretty close to the average for a top laner at 21.7%.
  • He does 695 damage per minute -- the most by far of any top laner. The average for top lane is 401 damage per minute.
  • They got the first Dragon in all three of their games.

H2K Gaming

  • FORG1VEN is up on average 21.3 CSD at 20 minutes, the second highest amongst ADCs. At 1.36 damage per gold spent, he is below average in terms of gold efficiency.
  • They are 6th in gold leads at 20 minutes, averaging a plus 1620 gold differential.
  • All their lanes do fairly well early game -- at 15 minutes Odoamne is +16.7 CSD, FORG1VEN is +21.3 CSD, and Ryu is +6 CSD.

Tune in to watch Group C today to see who is going to make it to the Quarterfinals.

1 Comments

OCS Solstar10/8/2016, 4:09:08 AM1 votes

INTZ is the definition of a wild card a fluke victory and losing every other game these are the ones that na made fun of