Tank Ekko beats the clock in pro play

Riot·8/10/2015, 2:10:59 AM·1 votes·56,473 views

[Editor's note] Many of you may be saying to yourself, "Hey Rito, tank Ekko's no longer a thing!" Well, that's sort of true. Playoffs for many regions will be played on Patch 5.14, prior to the recent tweak to his kit. So keep an eye out for tank Ekko on the Rift in pro play, and let us know how you think his changes could shift things in the future.

Picking a brawling tank jungler isn't unexpected of China's LoL Pro League. Their famously frenetic metagame, dominated by brawling, sprawling teamfights across most of the map, encourages champions that can match that aggression with good mobility and lockdown effects. But nobody quite expected scrawny Zaun scrapper Ekko to be among the most popular and successful of such champions across pretty much every team in the LPL circuit.

At first glance, Ekko looks like a melee mid lane assassin not unlike Kassadin. The combination of his passive Z-Drive Resonance and Phase Drive (E) suggested a champion oriented around building Sheen, then Lich Bane. The Spellblade procs on those items complemented the rest of the bonus damage his kit applied to his autoattacks, making for a champion that was supposed to get in, hit hard, and get out quick with Chronobreak (R).

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Maybe in a different timeline, he's still stuck in that mid lane role. In this one? Not so much. Teams like NA LCS’ Team Liquid have discovered that all that damage is a red herring; the real value in his kit isn't in how hard he hits, but how badly his time travel disorients the opposition. To get a good idea of why he's become so popular around the world, we sat down with Liquid's jungler Christian "IWillDominate" Riviera.

Reference Frame

"Ekko is just really annoying to deal with," said IWillDominate. “He can absorb a lot of damage because of [Chronobreak]. He also has a lot of utility. He's got two slows, a gap closer, a stun: that's enough for him to have pressure early game."

Each half of the Z-Drive Resonance passive is critical to Ekko's jungle success. The bonus damage after every three auto attacks makes for effective, if not necessarily quick, work of jungle camps.

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But it's the second half that makes him scary. Ekko's passive steals movement speed: upon a confirmed hit on an enemy champion, it slows them for 30-60% while speeding Ekko up. Not only does that make it easier for him to stick to a target, but he’s able to effectively keep them permanently slowed. While Resonance does take some time before it can slow the same target, tossing out Timewinder (Q) pins them down while his passive refreshes, giving Ekko and his lane partner time to spare to finish them off.

Sometimes, though, Ekko doesn't even need to be on screen to put a player on a deadline.

"He's a really scary jungler," said IWillDominate. "I remember there was a fight against Cloud9 when I threw a [Parallel Convergence (W)] near the Azir, and he Flashed away immediately. People are so scared of getting locked down by Ekko. [Parallel Convergence] is really hard to hit, but it's a really long stun. Throwing it from a bush gives you a lot of advantages, because you can potentially line it up."

Parallel Convergence sets up opponents for a finishing blow, casting a sphere on the ground that deploys after three seconds. Champions caught in it are slowed, and if Ekko joins them (either hopping in with Phase Dive or just straight-up running into it) it stuns enemies for over two seconds. To rub salt in the wound, Parallel Convergence's passive also adds another layer of damage to his auto attacks, ripping out a percent of his victim's health if they're already low, and grants Ekko a shield when he enters the field himself. On top of that, enemy players don't even get to see the field of effect until just before it snaps them up.

In short, as a ganker, Ekko is nearly peerless. The raw threat of just Parallel Convergence alone is enough to force Flashes out of enemy champions -- in itself a successful gank.

Yet that doesn't explain why junglers go out of their way to ignore his damage options.

Relativity

"As a jungler, you usually want to be tanky for your team," said IWillDominate. "You still do a lot of damage if you build him tank, because [Ekko's] base damages are super high."

Because Ekko gets basic attack modifiers from his passive and two spells, encouraging him to stick to a target, he's left vulnerable to a sustained barrage of spells and attacks. "I personally like just building him tank. I've tried building him AP, but I like to get into a fight and just mess with the enemy team, rather than trying to burst someone out."

IWillDominate's preferences are reflected in LPL play, where Ekko is most popular. Cinderhulk has been the go-to build for Weeks 10 and 11 -- when Ekko was played by Snake and Invictus Gaming -- where the bonus scaling health allowed Ekko to weather the storm of retaliatory fire whenever he showed up in a fight. Furthermore, a tank-oriented build interacts better with Chronobreak: Chronobreak's self-heal is based on the damage he's taken within four seconds of the cast. Basically, the more he can take the more he can heal.

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But the best reason to jungle Ekko? Because he's just too easy to kill in the mid lane.

"[Ekko is] just more of an annoying thing to deal with than mid lane, where [the other team] can just focus [their] time around crowd-controlling the Ekko and try to kill him," said IWillDominate. "But if you're a jungler, you get to do whatever you want, essentially. If they see you and try to kill you, you're tankier and harder to kill. But if they let you do damage for free, you're super strong."

In the right hands, Ekko’s opponents will wish that four-second rewind was a 20-minute fast-forward -- and forfeit. Watch Ekko end timelines all over Summoner’s Rift here on Lolesports.

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99 Comments

BattleBunyRengar8/10/2015, 8:10:44 PM56 votes

MAGIKARPUSEDFLY MADE THIS TREND PRAISE THE KARP KREW

Vreivai8/10/2015, 3:48:40 AM12 votes

Why would you make a feature about tank Ekko when we probably won't see it once professional play is on 5.15?

Startyger8/10/2015, 8:44:06 AM8 votes

Ekko just has an overstuffed kit. A shield, a stun, a slow, a dash, a blink, a move speed buff that's also another slow, a heal that's also another blink... all that and, as the article points out, high base damages and high ratios and percentage based damage. IMHO Riot just needs to eliminate a few of these from his kit if they want him to fulfill a certain niche. I'd like to see his ratios lowered pushing him into more of a cleanup role with his percent damage and remove the shield from Parallel Convergence so he doesn't get a benefit from it unless he actually hits something; as it is right now, it seems like a zero risk-high reward ability as even if you don't hit anything you get a pretty substantial benefit from it.

The Whamboozler8/10/2015, 5:27:09 PM8 votes

This just kinda proves how little Riot understands their own game. They released Ekko saying he'd be a sustained damage midlaner and they gave him an insanely overloaded kit. People joked that the amount of utility in his kit was absurd and made most tanks and supports jealous... and now he's a tanky support jungler THAT STILL DOES CRAZY DAMAGE.

Also, why can Ekko have a permaslow but Skarner got gutted for having one? Skarner's was harder to pull off! If someone let you crawl up that close to them it was their own damned fault they got slowed and pulled! But the kid from Zaun with a ton of mobility and CC gets to do it on top of all the other nonsense he has in his kit? #balance

Goobylift8/11/2015, 1:27:49 AM5 votes

Fact is this: If you are good at Ekko he is still totally playable in any role. The people crying about him being nerfed are the "bad" Ekko players who just wanted a "cool" champ they can get freELO with.

Daeva of Destiny8/10/2015, 10:03:38 PM4 votes

Anyone else just feel like some people aren't going to read the part about this not being viable anymore and are just going to run tank Ekko?

GhostWarrior59218/11/2015, 2:27:26 AM4 votes

Build him as a fcking tank Ekko ~ Magikarpusedfly

ArtemisWinter8/10/2015, 7:39:01 AM2 votes

What is really sad is tank ekko has been killed by riot. They refused to have ekko become the tanky jungler who dominates and has a real role in the game. Unlike how he is in 5.15 a Squish mage who does burst dmg but will die at the blink of an eye. RIP tank Ekko you were my favourite champ for a while until riot did what they usually do... Kill off good champs.

A Support Bot8/11/2015, 3:22:22 AM2 votes

I honestly think it would have been better to balance the AP and Tank stats, compared to taking from one and giving to another...RIP Jungle Ekko item 3070

Bleddyn is Mid8/11/2015, 12:51:14 AM1 votes

NO NO NO NO NO IVE BEEN BUILDING TANK EKKO SINCE HIS RELEASE YOU BUY A item 3027 AND item 3025 WITH item 3157 AND THE REST TANK ITEMS AND YOU DESTROY KIDS THEY DONT MAKE THIS SHIT UP PEOPLE LIKE ME AND STRANGERS DO i also said this in the nautilus top