Why doesn't GP get any comp play?


cause they made him garbage.
Nerfs, meta doesn't fit him.
He's still a ticking time bomb like sivir. In my opinion anyways
Ofcourse he is, he's a lategame hypercarry.
Karthus is still a lategame monstrosity, doesn't make him a strong champion though
Isn't GP capable of more than karthus? What is it that makes him weak in your opinion. Im just a bronze shitter who loves GP.
Isn't GP capable of more than karthus? What is it that makes him weak in your opinion. Im just a bronze shitter who loves GP.
i think hes still super strong, but hes getting forced out of the meta plus he has been nerfed ALOT
Gangplank is burstier than Karthus, But Karthus deals more damage in longer fights. Also, you can blow GP up, Karthus has his passive :P
They nerfed his early game too much. They see the potential for him being destroyed in the early game too high compair to the chance of mid/late game power. Which I should note has also been nerfed after crit changes to tri force.
The issue is that right now, the meta favours champions that can transition into mid-game as early as 10-15 minutes. By the time you stack up enough SS for your first upgrade your lane opponent has probably already won the game off a Teleport play. Kennen, Rumble and Jayce are all popular right now because they only really need about 2.5-3.5k gold before they're able to transition into mid-game.
EDIT: Also Poppy and Gnar.
he did til he got nerfed. he was a 100% pick or ban rate in pro play
1 + 2 = RIOT cant buff him
I am glad GP is not played competitively right now. He was so obnoxious to watch when he was pick-ban for Spring Split 2016. He was even being picked in mid lane. So ridiculous. He can sit back and farm with barrels for so long and 1v2 people under turret.
I am glad GP is not played competitively right now. He was so obnoxious to watch when he was pick-ban for Spring Split 2016. He was even being picked in mid lane. So ridiculous. He can sit back and farm with barrels for so long and 1v2 people under turret.
As compared to things like syndra/jayce, which were doing basically the same thing but with the added notable difference of being able to instantly cause a numbers disadvantage (in the case of syndra) or destroy any turret in a matter of seconds (jayce).
Jayce I feel the same way as GP. I will be glad when he is out of meta, too.
Syndra I feel slightly less opposed to in pro play, because she can be fun to watch. If she were toned down a bit so she weren't pick-ban it would be okay. I don't have a problem with the strength of GP, just don't enjoy watching him in pro play as a viewer. Just like I don't like watching lane swaps.
I also wish Gnar wasn't so safe in top lane, though. When he is strong and crowds out other tops, then it gets stale, but at least he has some cool big moments that seem more windowed than GP.
Jayce I feel the same way as GP. I will be glad when he is out of meta, too.
Syndra I feel slightly less opposed to in pro play, because she can be fun to watch. If she were toned down a bit so she weren't pick-ban it would be okay. I don't have a problem with the strength of GP, just don't enjoy watching him in pro play as a viewer. Just like I don't like watching lane swaps.
I also wish Gnar wasn't so safe in top lane, though. When he is strong and crowds out other tops, then it gets stale, but at least he has some cool big moments that seem more windowed than GP.
While I understand why gnar was so "popular" (he was good vs tanks in a meta that had zero good "carries" there), the fact he remained a safe pick despite all of the tanks being gone was kinda worrysome and is something I hope rito decides to fix, especially since they nerfed lulu for the exact reason he's good (a safe pick that can act as a lane bully).
As for the fix to syndra/jayce, I've had a solution for a while that is both incredibly simple to do and would solve everyone's issues: a 1 second increase at all ranks to their q's. Then jayce will be forced to decide when to use his harassment tool instead of firing it off willy nilly, whilst syndra will be unable to harass as much until that lv6 powerspike (similar to what they tried to do with the likes of malz).
Gnar's fundamental problem is that he can do so much damage without building damage items beyond Black Cleaver, and sometimes Frozen Mallet. I would try to figure out a way for him to need to build damage to do damage, and to build tank items if he wants to be tanky. As it stands, he can stay away and farm at range, then when he changes to Mega he gets all this insane tankiness and CC that most pure tanks can hardly compete with. If you compare his Mega abilities with, say, Malphite's abilities, it is clear there is a problem since Malphite cannot farm and harass to the same degree as Mini Gnar.
Totally agree on Jayce and Syndra. It is okay for them to be powerful, but I do believe they should have to build a couple of items first. I don't like attacking champs' mana when they get powerful, because nothing feels worse than running out of mana early game in a few abilities. So cooldowns seems to be a better solution.
GP is the ranged nasus