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Feel The Burn: Cinderhulk Tactics with Nintendude and Karsa

Riot··4 votes·59,783 views
We're two patches into the Cinderhulk meta, and it's obvious by now that much has changed -- starting with the optimal itemization for junglers. With the area of effect damage and extra health bolstering the power of tank junglers, the meta monopoly held down by Jarvan IV, Vi, and Lee Sin in the past few months has at long last been broken. But the ramifications of the new jungle item doesn't extend merely to choosing new champions, as its design and utility demands a wholesale change in how junglers play the game.

FIRE AND ICE

According to yoe Flash Wolves jungler Hung "Karsa" Hau-Hsuan, tanks like Sejuani and Shyvana are the biggest beneficiaries of the new item. "These two clear [the jungle] fast already, and Cinderhulk just makes it even faster. So they can farm very well, get more gold and more items than before." North America's Josh "Nintendude" Atkins, of Challenger team Fusion, shares a similar assessment. "I think the main thing holding back the tank junglers was pacing. They struggled to keep up with clearing into ganking into brawling, and a lot of bruisers (Lee Sin, Jarvan, Vi, Rek'Sai) were very good at those three in the early game." Part of the problem was in the comparative power of the initial Season 5 jungle items. According to Nintendude, the old Juggernaut enchantment, which Cinderhulk replaces, was straight-up inferior in utility to Warrior. "A large sum of flat attack damage, combined with the armor penetration and cooldown reduction, just gave you a super-Brutalizer for a fairly cheap sum of money." In comparison, Juggernaut didn't aid the developmental phase for tank junglers in any significant way. The health, cooldown reduction, and tenacity bonuses were of greatest utility later on, when team fights were more prevalent. But unlike Cinderhulk, it made scaling into that phase a problem. "They need to farm up and get to these item breakpoints that are much later into the game," said Nintendude. Thus the importance of Cinderhulk: replacing Juggernaut with the area of effect damage of Sunfire Cape neatly solves the scaling problem. Though it might have replaced one problem with another.

FANNING FLAMES

"This [Cinderhulk] has an interesting effect on competitive play," said Nintendude. "I 100% agree it reduces the skill level required to play the role, because playing the Warrior junglers required a lot of precision, and it allowed good junglers to dominate the early game. However, with tank junglers, you generally take a backseat to farming and warding and playing off how your lanes are doing as opposed to them backing you up for the big plays early game." Karsa was among the first to utilize Rek'Sai in the LoL Master Series in Taipei, and made a name for his early game aggression. Yet he is also expecting to change his play style to accommodate the new item. "I'll farm more than before -- less early ganks, since my opponent and I will be choosing poorer early-game junglers. Fewer 2 vs. 2 or 3 vs. 3 team fights in the early game -- just farm and put wards on the map, and wait for everybody to reach level six." The impact goes farther than just the jungler too. Karsa also expects the mid lane to change in response. "Before this patch, there were a lot of assassins -- but now there will be Vladimir or Urgot in the mid lane, really different from before. When the jungle gets more and more tanky, the game cannot be shut down very early now, and teams can have a chance to come back in the late game. So every team will want to pick champions that do better later."

WILDFIRE

But Nintendude stresses that while the mechanical barriers have lowered, that doesn't make the role itself any easier. "It reduces the mechanical skill level, but the game sense aspect gets very interesting in tank versus tank jungle matchups, and requires more map precision and being in the right spot to hit the perfect engage." That said, both junglers expect there to be tweaks to the item down the road. "Cinderhulk's overpowered," said Karsa. "It makes tank junglers much stronger than other types. So it needs to be nerfed a little bit and made more balanced." Nintendude agrees. "In my personal opinion, Cinderhulk is a tad overtuned. Junglers that were Warrior-dependent don't have huge windows to dominate the early game anymore; Cinderhulk's now a huge item breakpoint for tanks. There will definitely be space for Warrior junglers, but not many; the only Warrior-building jungler I expect to stay top tier is Rek'Sai." In the meantime, pro players still need to deal with the fresh wave of heavy-hitting hard engagers. Nintendude expects the meta game to shift over to tank-busters as a natural response: AD carries that can safely lay down fire from the far peripheries of a fight. A combination of significant range and sustained damage is what’s important, so more Kog’maws and Jinxes than Corkis, as the best way to keep cinders from turning into ravaging wildfires is to simply starve them of fuel (or, in this case, gold). But his suggestions merely mitigates the impact that Cinderhulk’s made on Summoner’s Rift. For now, the jungle burns.

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129 Comments

TotalJerk18 votes

Note how the pros only compared Cinderhulk to Warrior. There is no mention of Devourer or Magus. Buffs when?

IcyPepper3 votes

For Devourer, I think they'll have to add some sort of effect, like boosted damage toward champions. Just buffing it will make farming junglers... farm more.

As for Magus, definitely needs some mana regen in there or something. Or maybe lower the AP and add some magic penetration.

Jingerbeardman5 votes

magus was outright bested by warrior thanks to its armor pen, and devourer couldnt get rolling soon enough because of the early gank focus. Devourer might come back into play a bit and now that some of the invade problems will level out magus might see some light as well.

Ària1 votes

to be fair devourer takes too long to scale and become useful. As for Magus there are only a few ap junglers to begin with half of which tend to go the tank route because that offers the team more utility than an underfarmed pseudo damage source. It's still necessary on other jgers like nidalee and fiddle but there are very few ap junglers that can make use of the item to begin with. especially when jg camps do so much damage ap's don't really have a place in the jungle unless their sustain or cc is godly.

Jeehawd2 votes

jungle irelia disagrees. devourer is insane on her.

SquirrellyOtter3 votes

On-hit jungle Nocturne would also like a word.

CrayonDragon3 votes

I love you man. On hit nocturne can 1v3 people. Its all about getting % health and Aoe damage since he is inherently a good duelist. I have seen quite a few devourer volibear junglers. As long as you farm fast and get a couple of stacks you can start ganking with plenty of damage in my opinion. Since champs like Noc and Voli can clear pretty fast, its a great build to amp your damage mid and late game, you just compensate a bit in the early game.

Honeybadger21982 votes

please no. you taint the name of volibear. cinderhulk is not only op it provides % bonus HP. do you know what volibears main damage source scales off of? %hp. please, never go devourer volibear. never.

JsKingBoo5 votes

I can't say anything about Devourer, but Magus is not picked very often because AP junglers are inherently weak. Most AP damage dealers rely on their abilities, which are not fully unlocked until after clearing 3 camps. While auto attacks have a ~1 second "cooldown" even at level 1, many abilities at level 1 have a cooldown of at least 5 seconds, making AP very inefficient at clearing the jungle in comparison to AD or tank. Especially at the earlier levels where the jungle hurts the most (relatively speaking), it's a struggle to get the standard camp-buff-buff without backing.

Additionally, many AP champions are carry-oriented. Xerath, Ziggs, etc cannot sustain themselves on the petty gold income of the jungle in comparison to the lane. Obviously exceptions exist (mostly AP supports) but the only "popular" AP junglers are Fiddlesticks and Diana. I'm hesitant to include Kassadin, Karthus, and Gragas as well, but hey, they get honorable mention :D

TotalJerk6 votes

{quoted}

it's a struggle to get the standard camp-buff-buff without backing.

Fiddlesticks would disagree.

Single Bird Dad1 votes

I almost never had trouble with this in general, but hey what do I know

jwcs7 votes

Amumu was forgotten again Amumu

BioCryo3 votes

Tank Jungler, why wouldn't you get Cinderhulk on Amumu?

Spiral Continuum1 votes

Amumu is a tank-jungler. Just because a jungler does magic damage or has ap scaling doesn't mean they don't buy cinderhulk. Amumu always bought the tank-item, regardless of what jungle items have been available.

Wideman2 votes

Never fear ladies and gentlemen, AP Warwick is here to stay!Warwick

QQsha3 votes

The fact is, Devourer is a bad item by design. It'll either be obviously broken or useless because a majority of the champions it supports are useless (outside of solo queue).

Magus isn't weak either as Nidalee was, and still is, a top tier jungle pick with it. The problem lies in other junglers that can use the item. (Inb4 InSec brings Fiddlesticks to Worlds if he makes it again.)

Warrior enchantment takes the entirety of the discussion because the best junglers use warriors (or get the most out of it). If you've ever looked at the best junglers since Diamond entered the pro scene, the best junglers are the aggressive ones. Barring Mundo and Shyvanna, most of the best junglers since then (outside of times with obvious item imbalances) were aggressive junglers (Lee Sin, Jarvan, Vi, Rek'Sai, Elise, Eve, Kha'zix, Pantheon). This is no surprise at all since top teams have the ability to snowball advantages to systematically take objectives.

MagnaVis1 votes

When I jungle I play item 3718 item 3042 item 3153 item 3139 item 3074 item 3078 Evelynn almost exclusively. I love devouring, I play it most games and I enjoy how it can really bolster your late game damage and the risks it puts on your early game. However that risk is far to great to be worth it. If I was more serious about winning (I win more than I lose (Not by much)) than I would definitely choose warrior or cinderhulk on a tank fighter jungler as opposed to playing one of the squishiest assassins in the game. Bring back devourer, I believe throwing some cdr into devourer would make it closer to being balanced.

TMGsalem11 votes

Anyone else think Jarvan's armor passive shouldn't have been completely removed, but just nerfed a little?

BigL0bster9 votes

i think cinderhulk is ruining this game

fancyFeet8 votes

I agree; it replaced high skill high reward with low/no skill high reward

BaronBargy12 votes

I disagree, to an effect. Did it make tank junglers stronger? Yes. Is it a little too strong? Quite possibly. HOWEVER, it does not mean that ganking is any easier; a Sejuani still has to hit her ultimate in fights, and an Amumu still has to land his skillshot Q on ganks, or else the enemy is just gonna walk to safety and not give two shits that you came to their lane.

The only thing easier farming means is that we'll have tankier tanks sooner, and better itemization paths now that AoE based clearers like Amumu, Sejuani, Shyvana, etc. don't have to rush Sunfire Cape for that clear; they get it with their jungle item.

The only thing I disagree with about the tank junglers being so core, is how strong it makes Vi, whose kit is designed to KILL tanks. (Not to mention she can build Cinderhulk and go full tank itemization, and be unkillable while still destroying other tanks.)

What does this mean? It means that Vi is gonna see a lot of bans (like she already does) and junglers like Amumu, Sejuani, Udyr, and Shyvana—people with naturally high clear—are going to be what's played for the foreseeable future.

DukeTorus16 votes

I think Cinderhulk is the best thing to happen to the jungle in a long time--finally, tank junglers have a chance against the aggressive early game junglers. I agree that it's probably too strong right now, but everyone knows it and Riot will dial it back. The important part is that Riot provided tanks with enough early game power to make them viable and that there is a way to fine-tune the balance.

Lugg7 votes

I love how the cheesy early gank junglers are crying now. They just don't want to be on equal footing, they want huge advantages, not an even playing field. Cinderhulk is really no different from Sunfire Cape and I never heard anyone before yelling nerf it.

Adding on that I am talking about the current Sunfire Cape people

Tatteredfury3 votes

I've been playing since Beta, and they've nerfed sunfire at least 2 or 3 times that I recall.

ZaxrielCaine2 votes

It actually scales much better than sunfire cape, because not only does it have the flat stats similar to sunfire, but the +25% hp makes nearly every tank item after it that much stronger, making itemizing even more efficient for tanks. Also makes it so that junglers that have abilities that scale off max hp are potentially stronger overall.

Smel Gud6 votes

Oh man Cinderhulk is op. We'll just ignore that whether or not they could survive Lee Sin and Elise invading basically determened a champion's viability for two and change seasons

Ryzuiki2 votes

Better nerf Irelia

Graboid Jesus6 votes

Cinderhulk may be a little overpowered especially for some champs, like the ones mentioned above, but it does improve the diversity of the jungle. Atleast now instead of three different champs being "OP" in the jungle you have those champs and additional tanks being considered. Also it makes a lot of champs atleast viable and im all for anything that brings me more Volibear

61396762_DEL5 votes

This "First comment" situation is worse than YT.

Halodjin Tyr4 votes

I'll care more about Jungle when Evelynn isn't being forgotten. I mean come on there isn't a player in league that won't question a Evelynn pick these days.

Yvaelle1 votes

The problem with Evelynn is that she's out-moded by modern champions. She's an assassin - and still potentially a dangerous one with the right build - but her kit makes no sense anymore.

Modern champions almost always get some kind of dash or teleport or burrow - Evelynn is the only assassin in the league who can't engage/disengage from range. That is supposed to balance out her stealth mechanic.

Her stealth is strong enough in the early game (or if she gets fed) that she requires the enemy team to buy pink wards: which means her real passive isn't so much stealth as it is "passive enemy team gold drain". If she falls off though, you can pretty much stop buying pink wards because a squishy Evelynn with no damage is free gold.

Her ultimate is mess. It deals % Current HP as magic damage, so you need to hit someone with high HP and little MR.... so it's good for fighting... Vladimir pre-Spirit Visage/Abyssal Scepter? So really it's for the % slow - as a teamfight engage - but it's a weak/short slow until you Rank 3 it.

She's also a pretty bad duelist - she can't gank any split-pushers, she loses most jungler 1v1s, and she's easy to counter-jungle (because she's always at half-health, which is the Aatrox problem without his kit purpose-built for it).

A good Eve is an early game threat, so you just don't overextend. She can show up to virtually every fight because she's fast and invisible - but that also means she has to face-check a lot of bushes: easy to intercept and bad at duels. She has good late game teamfight engage, but she's like the shittiest assassin at actually assassinating people.

If I had my way - I'd give Ravage a health-shield effect, that would help both her jungle clear and her dueling - and maybe reduce or remove the shield she gains from her ultimate. I think they also need to decide whether she's AP or AD and commit to that vision - on-hit physical Ravage is strong enough to AD build around, but it's out of place in an AP toolkit - and hybrid champions are always kind of mediocre.

Shaddoll4 votes

Why'd you have to use Shyvana as the poster child for this? Now nobody's ever gonna get ganks.

Good Hooker3 votes

Draven Draven Draven Draven Draven Draven Draven Draven Draven Draven Draven Draven

therandomletters6 votes

My random letters are more random than yours

Good Hooker1 votes

Liar

jaxophone133 votes

I hate how all you guys say that it is over powered but cinderhulk helps junglers that actually need damge help likeNautilus

Phazeor2 votes

It just hides the tanks weakness to well. Tanks have an exaggerated bad early game so that way the enmy has a chance to prevent the hyper scale that will happen late game. Now even that is slowly being taken away

Sensei Gohan4 votes

I don' think Nautilus needs help. He's not really the 1v1 kind of champion. He has the CC and tankiness to get his team fed, not really himself. Different jungler's are meant for different things.

Jingerbeardman3 votes

he meant he needs the damage to clear his jungle

hi im alec3 votes

We don't want tanks... We want jungle diversity. Where's my jungle Zed viability? Jungle Jayce? Jungle Elise? Am I off base or what? I would like an explanation, really, by anyone would be nice.

humbly, -Sea

Emily Kaldwin4 votes

Those three are viable in the jungle.

Viktorious BIG3 votes

i love not having to build sunfire on rammus now i can get tankier or APier. Sunfire only good for passive, sucks otherwise.

Ian Dangerzone2 votes

Logged in to comment.

I can't speak with much authority to whether Cinderhulk is overtuned, being a humble Silver / Bronze.

What I can say is that as a jungle main it has improved the quality of my games considerably, and not because I win more when I use it, but because it allows me to play champions that are more to my liking and has made tank jungles viable and accessible. It has changed the meta in a very positive way for me and has diversified the game in a very positive way; imo this has been a long time coming. I don't have to worry if I take Nautilus that I'll be starved and counterjungled and underfarmed all game. I don't have to worry that I will lose every single duel with any champion at all.

The best thing is there is lots of counterplay to jungle with Cinderhulk, as the article mentions tankbusting will become bigger, Trundles, Fizzes, Malzahars will start to see more play. What's more I know I can play a devourer or warrior champ like Xin or Vi or Irelia or even Darius and still be "Vi"able.

Zëz1 votes

Well, I play a lot of Lee Sin jungle, and recently all I've been seeing is tank, tanks, and more tanks. I build Bruiser Lee Sin, I just feel like jungle tanks are almost unkillable now, Unless you get a team full of true damage champions. For instance, a Cho'Gath jungle with full build, warmogs, cinderhulk, etc, 6 stacks, would have 7k health with the 25% bonus health from cinderhulk. Its just a little overtuned. imoitem 3151 item 3070

isKOPPEN2 votes

I feel your pain bro :( ever since cinder hulk in ranked I'm scared to pick (1 of my mains )lee 1st or 2nd pick because of someone picking a tank jungler later on in champ select

Happy Feat1 votes

I can understand how this has to be nerfed, but I just wish that riots "kick in the ass" to nerf things, so to say, would not be lee sin leaving the top 3 position. Suddenly lee needs to work harder with his abusive mobility, but we cant have him losing early game we? I want to see more zed junglers, irelia, vel'cause, nami, leona, mordehueser, etc, but at the same time i will miss the tank jungler's time to shine, all cause the previous meta picks, which riot stated they would try to move away from, got knocked down a peg.

TotalJerk2 votes

You act like they never nerf Lee Sin. He's been nerfed 10 times since launch with the most recent being 4.20

xz0GnYkN8u1 votes

I main shyvanna and always go blue/devourer , will have to try this

Psi211 votes

Oh the Tank busters will come. Because the other ADC can't take on these heavy hp/AR/MR tank DPS. It is just more rewarding to build tank than it is to build Damage. So yeah more Kog's and more Vayne's Namely TRUE DAMAGE. Because you are forcing players to deal with your ANTI Burst damage balancing devs. Killing virtually any mage that had burst damage potential. The Devs just don't get it. The same passion a burst mage gets jumping round and ganking is the same passion found in the old DOTA and even in URF. Players don't want FAT Tankie DPS coupled the most CC for eventual team fights. THAT IS BORING! They want plays. Smart setups. Not some silly Tank Heavy champs slothing around on field!!!!

GodGoodra1 votes

Zac item 3083 item 3709 item 3151 item 3116 item 3259 item 3026 ?

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