Posted from here: http://forums.na.leagueoflegends.com/board/showthread.php?p=46949328&posted=1#post46949328
The last changes made to Nunu were, in my opinion, very good and the direction I'd like to see Nunu go to.
Latest changes to Consume:
Cooldown at earlier ranks reduced to 13 / 12 / 11 / 10 / 9 seconds from 17 / 15 / 13 / 11 / 9.
Damage at earlier ranks reduced to 400 / 550 / 700 / 850 / 1000 from 500 / 625 / 750 / 875 / 1000.
Heal at earlier ranks reduced to 70 / 115 / 160 / 205 / 250 from 90 / 130 / 170 / 210 / 250.
Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
Golem-type monsters grant 10% increased size and maximum health.
Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum health.
Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit.
Basically, they added gameplay and buff management to Nunu's Consume, making it much more interesting than "is Consume off cd? eat"
He has really falled out of flavor so with this discussion, I look to find ways to help both Jungle and Support Nunu without being too overbearing when strong.
Passive
Nunu's passive suffers from Lissandra syndrome: It's a boring ability, and it only serves to make one of his spells possess an excessive mana cost (Nunu E / Lissandra Q)
By buffing up Nunu's Mana Regen, and lowering E's mana cost a bit his passive could become something more interesting. Hell, every 3 auto-attacks, your next auto will stun/heavily slow the next hit enemy champion? It would give Nunu more peel, which he really needs lategame, and synergize with blood boil like his old passive did.
**Blood Boil
**
While most people jungle Nunu nowadays, long ago a thing known as Nunu support existed. Now, his E poke is nothing compared to a Karma lane, and his Blood Boil isn't impactful enough.
Perhaps consider giving utility scaling to Blood Boil, so that Support Nunu can scale more into the late game
Ice Blast
This is pretty iconic as Nunu goes, and the attack speed slow is very important to shut down attack carried late game. However, this spell really falls off late-game
Along with Blood Boil, consider adding utility scaling to the slow, and perhaps the attack speed slow
Absolute Zero
While easily countered and becoming a glorified slow lategame, I feel this is iconic and shouldn't be changed.
With these proposed changes, Nunu would:
-Have more interesting gameplay, thanks to a new passive to consider and more flexible build paths with lowered mana costs
-Contribute more to the team with added utility ratios
-It wouldn't change his identity, so players wouldn't feel stripped of the current Nunu
However, since these are a net increase to Nunu's power budget, it may be necesary to compensate:
-Perhaps adding scaling to consume's damage and lowering its bases
-Lowering Blood Boil and Ice Blast's % bases to compensate for the added utility ratios.