So these Kha'zix nerfs..
So let me start off by saying I DO NOT play Kha'zix very often but from what I can see these nerfs contradict what the patchnotes say.
"Up to now, most of our changes failed to give Kha'Zix meaningful weaknesses for an assassin because evolved R's damage reduction was letting Kha'Zix force fight initiations whenever it was up while his high base Q damage was letting him take out squishy targets even when they were actively trying to prevent isolation. As an assassin, Kha'Zix should be an opportunistic killer who needs to find isolated targets to munch on while the rest of his team jumps into the mosh pit of the team fight. What Kha'Zix shouldn't be able to do, however, is directly engage a full team fight with the expectation to live while also taking out high priority targets without isolation. With that said, our philosophy behind these changes is aimed at reducing some of Kha'Zix's many strengths while refining his core identity as an assassin. First, we pushed more power to his evolutions so that he'll have to think more about the choices he makes in life (or the game). Kha'Zix's base Q is lower compared to live, but his evolved Q is guaranteed to deal more damage to isolated targets in the mid to late game. The added power to W and its evolution was to give Kha'Zix more fallback strengths when evolving W. It's also worth pointing out that while evolved R took a significant power hit with the loss of its damage reduction, it's still offering a lot of extra mobility for Kha'Zix in a fight (doubling his stealth duration while also adding an extra charge). We'll be watching how these changes pan out, but we're hoping to see more opportunistic Kha'Zixes (Kha'Zixi? Kha'Zii?) who seek out isolated meals in team fights but can't just jump in to scrap with the frontline while also having the mobility and explosive damage to take out the backline."
So you want Kha'zix to go back to his core as an assassin which is fine by me, the damage reduction was so dumb, moving on however you completely scorched his Q, it's worthless now it doesn't have an execute anymore which is hilarious considering you're almost forcing him to be a jungler with those W changes, what made kha'zix a good jungler was the execute so he could secure objectives in a manner similar to Lee sin, Elise and whoever else I might be forgetting, but the worst of it is the fact that not only did you guys remove the execution mechanic Kha'zix had but you even had the audacity to nerf his passive which makes him an assassin. Dissatisfaction intensifies as I quack sadly.
TL ; DR, Why do you guys try to force kha'zix back into the assassin pool and nerf his damage hardcore?
PS : If I seem like I don't know what I'm talking about do the math for me and correct me, that'd be neat.
and new