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@Riot, regarding possible Quinn changes.

Vumsy··7 votes·1,175 views

What are you planning to focus on? She got a few weaknesses in her kit, no matter where she goes. Botlane her short range and risky E makes her suspectible to poke and hard initiates alike. Midlane her lack of effective/safe waveclear is notable as the enemy using abilities and not autos give little incentive to level up her Q. Toplane is where she has her greatest strengths, but the recieving end usually find the entire notion of Quinn top, one sided and anti-fun. She also have scaling issues, as she scale on bonus AD but have to favor botrk for it's dueling power. She's also easily itemized against as she only have physical dmg and no sources of magic damage.

I'll get back to her scaling, but first, her early game.

Quinn has one of the lowest hp5 in the game, given her short range which makes her suspectible to all kinds of ranged harrass, that gives her alot of sustain issues, given how squishy her base stats are. She also suffers a clunky aa animation, her auto attacks make it difficult to both attack move and apply her passive, as moving after firing cancels her passive proccing auto attack. Her abilities, while doing wonders toplane, are very lackluster botlane. Her best way to poke, her Q, is not a pass through ability. Graves and Sivir both have short range, same with Tristana and Kog'Maw early. Kog'Maws Q, Caitlyns E, Lucians W and R, Urgots Q and Ezreals Q are all the other abilities among adc's that can be minion blocked. Either said ability is a superior poke both damage and cooldown wise, or they're not meant for poking, but rather escapes, all-ins or dueling tools, and every adc here has other pass through nukes and superior range. Point and click harrassment such as Lucian or Tristana also have it's merits in lane, Quinns E is her superior trading tool, but to make the most out of it, she must follow up with autos to abuse her passive and steroids that follow. This kind of trade make her take substantial minion aggro, and her only escape besides summoners is on cd. So she has both inferior range and abilities to trade in botlane. Another thing is all of her skills basically being one point wonders.

Q blind duration doesn't scale.

W steroids are only triggered on her passive which has an independent cooldown.

E have poor scaling despite triggering her passive, slow is not increased and the CD is not something you'll notice in a hard engage from either side.

Max Q and you get waveclear, but poor steroids and a high cd E.

Max W and you'll have powerful steroids as both Quinn and Valor, but abilities tickle.

Max E and you'll have more opportunities to mark people with your passive, escape and chase, but zero waveclear, zero steroids and zero burst as Valor. This might be considered versatile, but the problem is maxing one ability over the others forces trade off's on ALL of her abilities.

In regards to her scaling, I have to say a thing or two about Quinns passive. It's a very powerful passive which scales extremely well damage wise. However, given the nature of her range and having to E someone in order to consistantly apply her passive it suffers alot from scaling issues. As an ADC, consistant damage is the everything, and her most powerful source for dmg output is random until you consume the passive one way or another and actively attack a target. It's ok in that sense, Vayne have to attack the same target 3 times, Cait have to auto anything 7 to 5 times. However, Quinn have a static cooldown with no way to reduce it and unless she uses her escape on someone, she has no choice on who is targeted. The static cooldown hurts her the most though.

Valor has his merits utility wise, through chase, escape, roam and assassinations. However, despite his steroids he is rather gimped in more than one way. He loses range, but that's not the main trade off, the main trade off is the loss of a passive. You could say his W is his new passive, but still, he's a fast melee character with no damage steroids, two damaging abilities and an execute which reaches it's full effect when the enemy is at 1% hp. The execute also scale horribly, it's a cool idea, the squishy adc goes into melee, dives the low enemy team with a marvelous high damage AoE execute. At level 18 Quinns passive deals more damage than her ultimate when targets are at full health, and an IE crit with a triforce sheen proc out-damage it at max damage. This just shows how hard her execute falls off. Valor has his moments as clean-up crew, but does poorly in full health all-ins, teamfights and suffers from scaling issues late game.

This wall of text is generally my thoughts on Quinn's weaknesses. I don't know how you plan to proceed with her, but I hope this lengthy post of mine will give you some insight regarding some of her stats, kit and scaling.

To round it off, I really enjoy Quinn, her kit is fundamentally fun to play and when she does well in a game she's a force to be reckoned with. I also want to mention that this thread is not about her bugs or suggestions on how to improve her, there are plenty of other threads for that.

This is a simple thread made to highlight her weaknesses and to hopefully get someone from Riot to tease about any plans that might come around.

Thank you for reading.

8 Comments

Kira Onime4 votes

One of the problems with Quinn is her ult.

She sacrifices what little she has to go balls deep in onto the enemy. Unless I'm picking off an isolated target, it's kinda useless.

Vumsy1 votes

It's a confusing ultimate in more than one way, the notion of going from ranged adc to melee is pretty unheard of as far as standard adc's goes.

However it's in an awkward spot between Udyr's bear stance and Master Yi's highlander. Her bonus attackspeed make it like it was supposed to be like ultimate, highlander. Master Yi have immunity to slows and moments of invulnerability, along with damage steroids to compliment his bonus attack speed. So Quinns ultimate falls short to him, then there's the aspect of insane movement speed and two single target cc abilities allowing chasing you can't outrun and fast towerpushing and quick get-aways. Udyr can stun multiple targets, and is not affect by movement speed in and out of combat. He's also made out of bricks while Quinn is made out of straws.

Her ult is half and half assassination and utility ult. However it does both roles rather poorly.

Still, I like her ultimate, it has a number of uses, but it's probably the most situational ultimates in the game. And it would be nice to have a clear goal along with options, instead of a million half-baked once in a lifetime options.

Kira Onime2 votes

More often than not, I simply end up using her ult to move across to map quickly.

Kitch262 votes

In regards to her ult, I use it in one of the following ways:

  1. to chase down a SINGLE target to assassinate.

  2. To escape one or multiple chasers

  3. to traverse the map quickly.

I never use it in team fights as Im mainly AAing to proc crit strikes

Cerbearus2 votes

Her only escape puts you closer before it puts you further away. What other squishy has something like this? If any displacement hits you while you are bouncing off your target, you are stopped in your tracks and your escape just hurt you instead of helping you.

Vumsy1 votes

It does give her amazing 1v1 self peel and chase, but it's hardly fitting outside 1v1's. There are alot of options though. For instance remove her blind and make her untargetable. Make it a semi-cleanse by being able to cast it while CC'd, not removing the CC but simply casting it while stunned, snared, suppressed, but remaining stunned or snared, while your E knocks and cancels the ones channeling the surpress. Make her able to dash multiple directions and dashing onto enemies make her do the Vault knock and slow. Give it kill assist cd reset.

Lots of potental changes that wouldn't hurt her gameplay or make her dueling too gurd.

Generalist1 votes

On the contrary i think Quinn has a lot to offer when if comes to her current build. From my experience she's best top lane where she counters or at least does well against most of the melee tanks. Now granted there are still quite a few champs that aren't a good idea to take her against, I'm talking about you Yoric, but in general what most people fail to realize is she is a sustain champ focused around poking them slowly down till it becomes the moment to go in for the kill. I've had the best luck with this build....

item 3072 item 3022 item 3153 item 3172 item 3254 item 3102

Which capitalizes on her mobility while giving her hp to scale with her already large amount of ad thats she's given in her kit.

Now if you have a far less tanky jungle I would recommend taking a item 3083 over item 3153 so as to play the role of a tank. Granted if your winning be a fair margin when it comes time to buy that item then keep with the original build.

Vumsy1 votes

Like I said, she excels toplane, but even there she has issues.

First of all, she's easily itemized against. Since she has no mixed damage she have to snowball hard enough to be two items ahead. Damage and Armor pen. As a single sunfire cape make her easy to out trade.

Second of all, compared to bruisers when they catch up in farm/kills and get even with you, they scale far better into mid-game. As they'll be tanky, have relevant base damages and they have a better teamfight presence.

Third, she is considered boring and one sided to lane with/against. Her kit gives many opportunities to poke, and few opportunities to trade back. She functions best top, simply because she struggles anywhere else.

Again, I love my bird and chick, but she has flaws, and they need to be pointed out.

Btw, here's my bruiser build :P

item 3153 for the on hit and active

item 3071 for the on hit and hp

item 3111 for magic resist and tenacity

item 3068 to get beefy and get magic dmg

item 3091 to get magic resist and on hit

item 3078 to kite and burst

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