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@IronStylus, about the Cho'Gath VU: How to make his anatomy to support his Rupture

Predatorator··4 votes·1,341 views

Hello, and thanks to everyone reading this. I really got myself hyped, when i red the discussions about Cho'Gath's VU (maximum scope creep potential, kaiju -like, and an actual evolution/body transformation when getting Feast stacks). A question that has raised was also to make his anatomy to support his skillset (a la Kha'Zix). The only skill i found problematic to be supported by Cho'Gath's body, is his Rupture. But since days an idea came into mind: tentacles. So, here's how the idea shall work: a hatch on Cho'Gath's back may open, releasing the tentacles; the tentacles then submerge themselves into the ground, and, when the tentacles come up to the targeted location, they become rigid (or at least their tips do), working as the live Rupture does. (Update) Talking with L7xLoTek, it was clear thet this concept had critical flaws in terms of animations. So this is how it will change (still thanks to L7xLoTek for sharing the idea): instead of tentacles, "worm-looking" objects exit from the hatch on Cho's back, get under the terrain, emerge from it knocking up and slowing the enemies. After doing so, these "worms" die, becuase they shouldn't be more than Cho appendages getting alive to succeed in ther only quest.

Another idea i got recently, changes the nature of the live Rupture: why not make Cho'Gath to shoot an energy beam/sphere from his mouth? This has been a key characteristic of kaijus and such(form Godzilla, to some kaiju from Pacific Rim, if i remember well). In particular:

  • both ray/sphere windup animation could be the same, as in, a light charging in his mouth, or some region of his body glowing from the and end to his mouth;

  • the beam explodes on the targeted location, working as on live, and not dealing damage to the units crossed by the beam;

  • the sphere would work as a Galio Q, but affects enemies in its AoE as live Rupture.

And that's it. I really hope to have a nice discussion. Sorry for my bad English, and still thank to everyone who's reading this! Best Regards, EnolaGay45

14 Comments

CainRising2 votes

Thats a really good idea, but since Vel'Koz, also from the void, has tentacles would it be better to distance Cho'Gath and use something along the lines spikes along his spine dropping back in and a stomp?

Also, Mecha Aatrox, Mecha Malphite, Mecha Kha'zix vs Kaiju Cho'gath, Kaiju Karma, and Kaiju Nocturne :D

Predatorator1 votes

Indeed, looking at how good Vel'Koz's tentacles look, convinced me that the tentacles idea was a good one. Also, tentacles may make Cho'Gath even bigger and more terrifing. Also, the tentacles idea shall behave well, when Cho'Gath grows: the hatch gets bigger too, allowing space for more tentacles. Or to avoid the problem of managing to many moving objects, the already existing tentacles just get bigger.

I did not get Your idea very well, can You explain it a little better please =)?

Also, lol @ kaiju karma :D!

CainRising1 votes

My idea is just for Rupture. The tentacles idea is good I understand what you mean.

My idea was for rupture to have a spine of spikes on his back, like a dragon. When he uses rupture, his spines go into his back, and for the delay that you have to wait for them to pop out of the ground they travel like a projectile. So it would look like you could see his spine and they each were enlarged (sort of).

Also with Kaiju Karma, I was thinking it would counter Mecha Malphite :D

Predatorator1 votes

So, pratically the got the spiky back of a dragon. In the windup animation, the spikes get in his back, ready to be released. Then Cho'Gath launches the spikes from his back, to the targeted area, traveling horizontally, and working as a live rupture at the moment of the impact? Sounds creative, but You need to clarify how the spikes falling from above cause people to be knocked up =). Also, with some adjustments, to me this may fit more with Vorpal Spikes =)

CainRising1 votes

The spikes are always there, its just when you activate rupture they sink into his back, and through his legs and travel through the ground and "rupture" at the target location. Its not the best idea

Predatorator1 votes

This may be still further develop to improve, but i think the animations will be "poor", making this not very much interesting, from my point of view =)

CainRising1 votes

Yeah, sorry. You're idea is great, though. As long as the tentacles aren't too Vel'Kozyy

Predatorator1 votes

Actually, L7xLoTek pointed out some flaws in my idea too, and we worked on in order do improve it. Nobody is perfect :p!

L7xLoTek1 votes

You can rarely go wrong with tentacles, but in this case, wouldn't it be a problem that Cho can move after casting the rupture? That is, you kinda need to make, whatever it is, something that completely detaches from Cho or deal with really weird graphical gliches on manual or forced movement (f.e. Thresh lantern, Alistar or just plain walking).

Predatorator2 votes

This is a problem i've noticed too, so i've come up with the energy beam/sphere alternative. However, here's a solution that might work: we can make it so Cho's tentacles are "elastic", so what You have to imagine is the tentacles anchored in the terrain, and Cho going somewhere in the while. So, instead of rooting Cho'Gath, the tentacles themselves stretch as Cho gets further(or viceversa) from the point he casted Rupture. After Rupture is casted, the tentacles will head to Cho'Gath. I'll try to make a further developement of the tentacles idea, in order to improve it.

L7xLoTek2 votes

I figured the elasticity as a fix myself first, but then realized the examples I wrote above. Especially long movement abilities like the Thresh lantern, Alistar headbutt or Blitz grab (or more likely just a flash) would make it just look really bad when they stretch half a screen. As such, the tentacles would have to just be more like detaching worms or something weird like that. Granted, it would prolly look even more gross and thus fit quite nicely ^^;;

Predatorator2 votes

This is good indeed. The worms may exit from the famous hatch, get under the terrain, emerge from it knocking up and slowing the enemies. After doing so, they die, becuase they shouldn't be more than Cho appendages getting alive to succeed in ther only quest.

Khodexus2 votes

Alternately he could fire off/spit a separate organism (visually thinking something like the mimics from 'The Edge of Tomorrow') that pierces the ground due to the force of the projectile, then creates the rupture effect a second later as it extends out.

Thematically that might be slightly too similar to how Zyra's plants works, however.

Predatorator1 votes

I'm ok with both lots of little worm-like thingies or a single bigger thing ot detach from Cho, and rupture at his enemies. The only thing i'm attached to, is that the nature of those things shall be like the one of a lizard's tale once it detaches from the lizard: an appendage that responds to nervous signals in order to accomplish its only task. To have the best impression of what i'm talking about, look at Elise's W in her human form: the spiderling just goes and explodes near the enemy, and it ends there. In that special situation the spiderling looked more as a "kamikaze-bot" than an organism.

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