Overtuned and annoying champions
First of all, let me start with some love for Riot: their balance team is doing a good job at the moment (please community, don't kill me)
They clearly stated that they wanted to give
some strong points and some weaknesses, and that's exactly what they did.
He is now a Ultra-mobile Caster but he doesn't have any form of CC or reliability confronted to other ADCs. I don't find him to be an hypercarry like
,
or 
BUT i still think there are 2 main problems at the moment.
The first one is an overtuned, annoying mage - bruiser - tank - support and no, i'm NOT talking about
.
I'm talking about a champion who have an insane execute ability (2.5% more damage for each 1% HP missing - WHAT) every 5 seconds, a jump every 4 seconds that can also be resetted to 1 sec cd by just killing an unit (minions counts) , a Wave clear every 3 seconds... but ALSO a long range poke skillshot, a trap that gives vision, and an HEAL (WHAT).
Oh sorry, let's not forget she gets insane movement speed from her passive and from her ultimate, which has a cd of some seconds but it's ALSO possible to reset it by just hitting one skill on a champ, and she also gives free XP to allies under her level because why not, let's throw something else in this overloaded kit.
is a major problem right now as she only needs a gauntlet to deal infinite amount of damages while also being tanky as hell, nearly unkillable due to her insane mobility which increase for every nearby bush. Not even kassadin can catch her. Two buffs in two patches were waay too much for her and she must be toned down.
The second main problem is
. Do i really have to say why? I will to be more clear.
He has way too much poke and wave clear. I'm a
player myself and here's the problem: usually, when i find problems to fight a specific champion, i'll play that champion to realize its true weaknesses and be more effective the next time i have to fight it.
With
i did the same thing BUT i couldn't find any true weaknesses. While playing him, i was just realizing he has no counterplay since he can just waveclear and poke at insane range with really low mana costs.
So the lane is basically a free win and also if people say that
counters him hard,
should still have no problems since he can just farm at high range and poke him down.
In the late game, the enemy team won't be able to push ANY lane since your ult CD is so low, giving you way too much of map control.
Thanks for reading it all (if you did) and i would like to hear your opinions about
and
.
...And also
.
EDIT: this should be in live gameplay balance, i failed :C is there anyway to move it there?
as too little defense she gets blown up or becomes too little of threat outside of 1 vs 1 if she builds too much tank, she generally falls off as the game goes unless she is quite fed (look at her competitive games she either takes off or falls off) implying that there is some real risk to playing her, generally depends on landing skillshots to win trades overall, has greatly reduced poke capabilities, and her escape power is much weaker than
she has better chase tools, not escape.