[ARAM] Starting gold needs reevaluated after AP rework (AND PLEASE REMOVE SNOWBALL STILL)

Spoo·7/24/2015, 9:27:15 AM·1 votes·1,054 views

Just playing today, and realized, oh hey, why do those Nid spears hurt so much. I look up and see first item NLR. While this is not optimal by any means it seems ridiculous that AP can start with +60 ap and 2-3 mana pots and poke away. Now they've always had the ability to get 60 ap pre-patch, but at least in those cases, it caused itemization delays to balance out the time AD needed to farm items of similar quality and could only come with 1 pot. (B.F. Sword) for instance. However, now, it seems that those willing to take risk on their poke opt into an earlier start with 3 pots instead of one. On top of that its a core item to most everything major now which means there already ahead of every ADC who had to split early itemization because of gold restrictions and are out really nothing if they don't cash in.

Let me get this straight, if this were normal ARAM (no mark/dash) as it should be this would not be an issue really. Its easier to keep track of the damage when theres no jumping in chaos. But in the day of mark/dash this leads to way to much unanswerable early poke that tends to give one side the edge. Fizz jumping in with dash, urchin strike, then hopping out. Katarina dash in , shuunpo get a kill, and shuunpo on out. Which brings me to my second point, rito please still remove snowball, its not ARAM. All it leads to is bad habits. Certain champions are now so easy to carry on its disgusting. Good Katarina play in ARAM is dead. Most of them now wait for the safety of their mark which sometimes is hard to spot when "she" and not another member throws it. Maybe its just me, but I'm really tired of someone else or minions getting hit under turret getting double killed and having her shuunpo out as if nothing had happened. Wu Kong, Galio, Amumu, Talon, Katarina, the win rates on these champs have seemingly skyrocketed since the inception of Mark/Dash. We already have the tools to make engage a thing in ARAM without making it crazy. Please just remove mark/dash and let people rely on ghost, flash, talisman of ascencion, and righteous glory and the countless other movement speed improvement or slowing items that they should be. They know the shortcomings of their champs to begin with and theres already enough mechanics to help them out.

3 Comments

AmazingBeaver7/24/2015, 9:35:59 AM1 votes

item 1026 +item 1052 and runes and masteries should land you between 85 and 100 ap

Spoo7/25/2015, 1:10:11 AM1 votes

To confirm my point, I played today with clarity on Ahri and started NLR with 3 mana pots. I had maybe a window of about 2 minutes in the entire game where I actually had any mana issues and I went 9/6/14. Clarity is only a 3 minute cooldown. I was firing spells left and right. I did more damage than everyone on my team and 3 of the opposing team. The only one to out dps was "duh duh duh" ap ziggs and ap nasus. Only because they were protected by naut,amumu,and voli.

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1897611840/41325386

I think what everyone fails to realize is that this is not Summoner's Rift where you can back and regen. Dying is inevitable. When I die I come back full mana. As such mana regen is not as useful of a stat in this game mode as your dead before it makes any difference. 3 minute cooldown on clarity with a few pots was more than enough to sustain the game and I didn't build a mana regen item the entire game. Only trade off anymore to early NLR is if you want early CDR/Mana Regen which doesn't feel right.