[GAMEPLAY] Mordekaiser bug: Jhin ghost does magic damage, always crit, never reloads!!

Vaati006·5/15/2016, 9:48:16 PM·1 votes·963 views

When Mordekaiser kills Jhin and gains control of the Jhin ghost WHILE JHIN HAS 1 SHOT REMAINING IN HIS GUN, the ghost is completely and totally screwed up! I was able to set this up and record it, but you really have to see the video for yourself to get the full picture.

Here's the simple list of what's wrong:

  • The ghost does purely magic damage
  • The ghost does not need to stop firing and reload every 4 shots
  • The ghost does not benefit from the victim's runes? and/or masteries? and/or Jhin's passive bonus AD (all I know is that the Jhin I killed had 138 AD and the ghost had 120 AD)
  • Until not firing for 10s, the ghost crits on EVERY SINGLE SHOT:
  • When I attacked ranged minions later, it did 122 damage. When I attacked ranged minions right after summoning the ghost, it did 183 damage. According to the wiki, Jhin's crits do 200% * 0.75 = 150% damage, so the "crits" do 1.5x damage.
  • It deals the bonus execute damage on every shot (notice in the video that the first shot on the ranged minion did 183 damage, and the second shot did 221 damage)

EDIT: just saw another guy post this related issue

{quoted}

Yesterday when i played League of Legends I saw a pretty nice bug at Mordekaiser, I don't know if it a bug or no, but I think it is because isn't fair for enemy team. I saw when i took draven soul with my ulti, his item passive, rapid firecannon, was still active after hit and hit, and it is strange, because i could get the enemy tower without minions help. And i think this bug work for all adc with rapid firecannon. Please resolve it, because again isn't fair.

From this I think the underlying cause might be that the ghosts are frozen in time, and whatever single-shot modifiers they might have when the champion dies are applied to every shot of the ghost!

EDIT 2: it just occurred to me that maybe this bug has been around for a while, so I did a search on the forums. And yes, apparently this is a bug that has been known about since Jhin was on the PBE, they just haven't fixed it yet. So, for the sake of having it all in one place: http://boards.na.leagueoflegends.com/en/c/bug-report/AHuxo9Pq-jhin-ghost http://boards.na.leagueoflegends.com/en/c/bug-report/nEa1y28s-gamebreakinggameplaymordekaisers-ghost-of-jhin-is-bugged-to-the-point-of-gamebreaking http://boards.na.leagueoflegends.com/en/c/bug-report/wMnKcOEn-gameplay-mordekaiser-ult-on-jhin-crit-bug http://boards.na.leagueoflegends.com/en/c/bug-report/cyA4KIhO-mordekaiser-and-jhin http://boards.na.leagueoflegends.com/en/c/bug-report/vAENU1Em-gameplay-gamebreaking-jhin-ghost-bug http://boards.na.leagueoflegends.com/en/c/bug-report/apEMQHux-mordekaiser-and-jhin-bug http://boards.na.leagueoflegends.com/en/c/bug-report/iFQLO1h0-gameplay-mordekaiser-ults-jhin-bug http://boards.na.leagueoflegends.com/en/c/bug-report/Nl4PvujL-gameplay-jhin-passive-with-mordekaiser

3 Comments

Mobility Power5/15/2016, 9:59:27 PM1 votes

ez penta man!

FurretHasAGlock5/15/2016, 10:47:42 PM1 votes

I believe this is intended

Vaati0065/16/2016, 6:53:21 PM1 votes

Bumping this post because of new info