Question: [CLIENT] vs [GAMEPLAY] distinction?

Vaati006·4/22/2015, 5:20:02 PM·1 votes·691 views

This is a rather simple question: where is the border that separates [CLIENT] bugs from [GAMEPLAY] bugs? Is it that anything happening in the LoL Launcher program is considered [CLIENT], while anything in the actual fullscreen game is considered [GAMEPLAY]? Or is the distinction that [GAMEPLAY] bugs are anything that might affect the outcome of a game (i.e. damage numbers and interactions between abilities), while [CLIENT] bugs are anything that is apparent to only one player (i.e. tooltip errors)?

In the margin on the left side of this forum, if you scroll down you see:

  • [Gameplay] - Champions, items, and game systems, etc
  • [Client] - The air client, patcher, etc
  • [Crash] - Bugsplats

I assume that "air client" means the LoL launcher. But that doesn't answer my question: which category do tooltip errors fall into?

1 Comments

Deep Terror Nami4/22/2015, 5:34:39 PM1 votes

Gameplay would be all of the fullscreen stuff between pre-game lobby and post-game lobby as you suspected, so a tooltip error in a match would be [Gameplay] imo since it sounds like a "game systems" issue.

While this question pertains to a bug, it's probably appropriate for the Boards Feedback board.