Slows don't stop after correct time though animation of being slowed does
Was slowed by an ability that wore off with the chevron animation when walking and the tooltip wore off, but the character did not speed up until a full half second later. This same thing is happening with many things. The intended length of time for the cc ends up being more because of some error or bug (probably in the pathing module) that inhibits correct movement and action of the next queued ability. My other bug posts explain about stuns, knockups, and sometimes skillshots that come about late and after death.