Neeko R queues up Flash afterward if it's pressed during the "jump" animation
If you press Flash during the "jump" part of Neeko's R animation (pressing it late when trying to flash R), it queues up Flash then after you land, it forces you to flash.
R windup animation is so long that you can already tell if your R isn't going to make any plays with or without flash, while you're waiting for it to windup. It's a slap in the face to realize you're wasting your R and not making a play, on top of not pressing flash in time, just to have Neeko land and seemingly self on her own a second or two later when the animation for R finishes.
I figure you all might want to fix the bug before the new Star Guardian Neeko skin comes out, since there is no way a sane person would have this as intended mechanics of Neeko R.
Thanks for all of your hard work and I can't wait for the new Neeko skin!