[GAMEPLAY] Infernal Nasus Q bug

Swiftstrike4·6/25/2016, 8:40:04 PM·1 votes·644 views

This bug occurs when trying to use Siphoning Strike on a minion to last hit. Siphoning Strike is charged, strikes the minion and the player will not be rewarded stacks or last hit gold. Siphoning Strike will remain on cooldown as if it did strike and last hit the minion. The strike animation (color) will also appear on the ground as if the player did successfully last hit the minion with Siphoning Strike.

What should occur: Siphoning strike should either remain charged if the minion dies before the strike goes through, should strike the next adjacent target instead if the minion dies prior the strike going through and there is no new target selected, or the Strike last hits the minion granting stacks, gold, and goes on cooldown.

I began to notice this bug a couple patches ago. It appears to occur when using the Infernal Nasus skin and not the standard/default skin, but I have not tested other skins.

It is very uncommon, occurs maybe 1 out of every 40 to 50 strikes on the near death minion. Its frequency is 3 to 4 times a game.

I do not have a screen shot or video of it occurring, but should be able to be replicated in one 20-30 minute session.

Thank you for time.

2 Comments

EVG Mike6/25/2016, 8:42:37 PM1 votes

I have seen this happen as well, it happens when a near death minion dies while you are mid-animation. Come on rito, we won' t see nasus in pro play until bugs like this get fixed! :P

LostFr0st6/25/2016, 8:44:34 PM1 votes

It happens on all Nasus skins, even the default. From what I know it's not a bug. It's just more obvious on Infernal due to the particle on the ground.