[GAMEPLAY] Fiddle Fear/Drain dodgeable putting them on cd but causing them to not take effect.
Fiddle Fear: If fiddle fears someone when they walk into a bush or alphastrike or zed ult, ect. The fear will not go into effect but will go on cd. Then u die.
Fiddle Drain: Recently and have it on a replay; had same issue with fizz and drain. I imagine if someone could time a zed ult or yi alpha as well as this fizz was timing his playful trickster they could accomplish what he did. Which is to cause drain to not initiate a tether yet go on cooldown, due to timing his playful trickster between drain animation and tether acquisition. and as above, then u die. Seems awful good timing but he did it twice in a row. :(
If any riot people wanna know want the replay information I sent it in a help ticket (which as always) tells me to post my needle into the hayfields of haystacks called the boards. This is where reports go to die I guess?
P.S. The last bug I found: being able to activate non-target active items from within the store dialog; was dealt with via support ticket; and nobody had a posting that echoed that complaint. If I had to rely on word of mouth or upvotes or others having similar issues it, I can't see how it would get fixed. I don't trust this type of post does any good. I'm going to follow up in helpdesk ticket which is where I'd prefer to be allowed to interact.
Edit: created new ticket to add '[gameplay]' tag to the title. incase an automated system is only thing standing between these being collected and dust being the only thing collecting.