[GAMEPLAY] Vel'koz W cast range and explosion range length dosen't match.
Vel'koz W Void rift has a different length when it is created and when it explodes, with the second explosion part being slightly longer than when it is set.
How to reproduce this bug. Use vel'koz W to the direction of a minnion that is not moving (prefetably a jungle minnion like blue buff as you can make sure it dosen't move before it is hit) just barely outside the Vel'koz W range so that only the second explosion hits the target.
I think this bug is caused by the fact that there is additional light when the rift explodes making that it takes the lights as part of the skillshot. I have not tested this bug on different skins (as I did not have them) ,however i think it will not be present in archlight Vel'koz for the reason stated above. Also may i just point out that his W width is deceptive in all skins but archlight as it dosen't show a clear outline of the skill and in default and battlecast skins the W start and end looks thiner making it not as clear about its width.