[GAMEPLAY] Vel'koz Q visual range and actual range don't match too well before it splits.

Inumancer·6/20/2015, 9:03:42 PM·1 votes·399 views

When you use Ve'koz Q it travels and at the end it splits, however when it travels its full length the visuals actualy go a whole projectile size further and then it splits making it that you could hit someone with max range Q in the visuals (i mean that the visuals clearly reach the champion not that the visuals actualy hit it), but instead the skillshot will split on the target and one of the splits will hit it instead.

How to reproduce this bug. Just shoot at any random direction and observe the projectile, you can spot it by just looking at it. It is obviously a lot better to have some target standing still shoot directly at them with Q at different distances away from the target and observe the animation split in relation to whenever it should have hit the target already.

This bug could be fixed in my opinion by tidying up when the skillshot splits and actually making the Q match the visuals therefore making it slightly longer on the cast before it splits with the max range posible to hit it with it unchanging.

I have not tryed to reproduce this bug with any of the vel'koz skins as I don't have them.

Side note is it only me or does it not make any sence that enemies are able to see Q's max split location when Vel'koz casts the spell out of their sight as that would assume Vel'koz not only fires the skillshots but also creates a visible indicator for enemies as to where he is firing toward which makes no sense.

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