[Gameplay] Zyra passive on quick cast is erratic
If Zyra presses a quick cast key after she dies (or even before/during her death animation, expecting to cast the ability normally while alive) but before her passive is allowed to fire, her passive will fire immediately upon the delay expiring, and in a direction near the cursor but not quite direct. It would be helpful to include a 0.5 to 1 second period, starting upon the moment of her death, where her passive will ignore incoming commands, similar to the delay inherent to casting Teleport.
Full set of my unresolved bug report threads:
- Match History still calls north team "Purple"
- Team Builder lobby doesn't dissolve if an invited player disconnects
- Zyra passive can't be fired with an unranked ability's key
- Ahri R should start cooldown upon death
- Targeted abilities sometimes fizzle if their target moves away
- Storm Shield relics on Crystal Scar can be displaced
- Orianna's Ball may return while distance indicator is still yellow
- "Enable HUD animations" does nothing; "Disable minimap movement" ignores some input
- Galio W doesn't provoke heal from Twitch passive
- Teemo passive prevents capture of a neutral Twisted Treeline altar
- Anivia passive doesn't trigger if killed by Razorfins
- Vilemaw death timer not appearing
- Item Set construction doesn't properly label items' map availability
- Removed items are still displayed in Item Sets
- Zyra passive on quick cast is erratic
- Zyra can use trinket while in passive
- Inactive Heimerdinger turrets not damaged by Rift Herald
I will be bumping these threads periodically, though in a way that avoids flooding.