Master Yi Alpha Strike Bug
Master Yi Alpha Strike reads as follows: Master Yi becomes untargetable and leaps to strike up to 4 enemies, dealing physical damage to each and dealing additional damage to minions and monsters.
Fizz, Zed and Vladimir ALL are immune to aoe spells when they are in their 'untargetable' form. Why should Master Yi be treated any different?
On top of the fact he is a melee hypercarry in a ranged dominated, tank-infused environment, quite possibly the weakest playstyle in the game right now in terms of team-game functionality are these melee hypercarries, just ask Tryndamere, Fiora, and Assassin Rengar...
( why i am even giving the assassin adjective to someone who's labeled assassin to begin with?)(( this labeling just shows how disproportionate the meta is in terms of role balance/imbalance because Rengar can't even play his inherited role without being at a disadvantage in this 'meta'))
Back to Master YI:
...giving Yi a slight buff to his inherited playstyle in Alpha Strike being his core attribute would give him a little jump in his step that he desperately needs for engagement/disengagement purposes.
Solution..?
Well, there's three.
You guys at riot games could either A. simply fix this Master Yi programming disaster so he is in alignment with your definition of 'untargetable' in terms of Fizz and Zed spells. B. Turn Zed's ult and Fizz's playful/trickster into only non-aoe untargetable, so they fall back to Master Yi's poor definition of 'untargetable' or C. edit the wording in Master Yi's Alpha Strike to no longer mislead the summoner into thinking he becomes 'untargetable' for all spells, when clearly he doesn't when i died to a Sion's Decimating Smash while mid Alpha Strike 'dodging.'
P.S.
If you are going to downvote my post, please give reasoning why; don't just be a 
Just posted this post 5 minutes ago and i'm already being down voted. What is wrong with this community? All of my points are valid.