Why Can Ezreal Start Arcane Shift Animation Just To Avoid an Untimely Stun Location
Played a game of ARAM. While it may or may not be in the code. I don't understand why the programming allows Ezreal to consistently Arcane Shift after successfully receiving a stun so their can be no follow up. Is this a bug? Is this intentional? If its intentional I'd have to say its a poor design choice.
Played a game of ARAM with Syndra and hit him left and right with stuns only to have his Arcane Shift animation complete and launch him back so there could be no follow up. I know you can trigger abilities and flash and it makes sense since its on your side and your access to casting should not be locked off during any of that. Why the hell does the Arcane Shift animation complete after being stunned though? I know he's stunned as he comes out of the Syndra 'W' stunned but nonetheless his Arcane shift is allowed to complete. This seems a bit counter intuitive to call something a stun if champions are allowed to complete a 'semi-channeled' ability even after being hit by the stun.