Sated Jungle Items - Passive lost, then regained? What the?
Ok, remember we use to have special smites that use to be there before the Preseason started?
Well, I was just looking through the Item sets, I noticed a few days ago that that the final form of Jungle items are nothing more than just pure stats, no jungle passives or special smites.
But when you build Devourers and get it Sated, it actually says it REGAINS the jungle passive of Machete & Talisman & Tooth/Nail passive, PLUS the special smites we use to have. To put it simply:
Machete -> Tracker's Knife (Still has Jungle lifesteal / mana regen / Tooth Nail passive and a ward passive)-> Warrior's Enchant (Jungle lifesteal / mana regen / Tooth Nail passive / Ward passive dissappears, which leaves just 60 AD and 10% CD)
Everything is fine in the build above. I think that's how it's suppose to be.
but when you go Devourer's
Machete -> Tracker's Knife (Still has Jungle lifesteal / mana regen / Tooth Nail passive and a ward passive) -> Devourer Enchant (Jungle lifesteal / mana regen / Tooth Nail passive / ward passive dissappears, which leaves just 40% AS and 30 MD per hit with Devouring Spirit passive)
-> Sated version Regains all the Jungle Lifesteal and Mana regen passives from Machete and Talisman, regains Tooth/Nail passive, regains Ward passive. (If you go other knives, like Skirmisher's or Warriors, instead of the Ward passive, you gain the special smites we use to have. Chilling and Challenging.)
Uhh. Is it suppose to be like this? What's with the Sated weapons?