Didja know Riot sends 90% bad packets wasting our internet?

LastManOnEarth·6/30/2017, 4:45:49 AM·1 votes·245 views

I analyzed Riot's average bandwidth on the network to how many files/memory blocks Riot uses on a given build to find that 10% of Riots files/memory blocks change in a game.Most of it is repeat information that would be better left client side so the game uses less bandwidth. This is a major bug that should be addressed.

1 Comments

Thrëat6/30/2017, 5:17:25 AM1 votes

The less client side stuff the better. When a game has a lot of information client side it opens up the game to a lot more cheats/hacks/exploits. The more that is on the server the harder it is for potential cheaters. It doesn't affect my FPS or ping so I don't really see a problem with it.