[Gameplay] Azir's E range is not "global"

Kelly Clarkson·4/15/2015, 8:09:19 PM·2 votes·934 views

Title. In patch 4.21, this change was made (or at least it was documented)

  • Fixed a bug where casting Shifting Sands outside of cast range would cause Azir to walk in range, even if there was a soldier in range - it should now correctly use the soldiers for determining the range, not the cursor.
  • Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them.
  • Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.

But a simple test of his E cast range can tell you that this change didn't really go through. I know that the change was intended because you no longer see a range circle if you hover over his E. If you're too far away from a soldier and you press E, Azir will just stand there.

1 Comments

PalPlays4/15/2015, 8:13:49 PM1 votes

RITO FIX!