[Gameplay] Azir's E range is not "global"
Title. In patch 4.21, this change was made (or at least it was documented)
- Fixed a bug where casting Shifting Sands outside of cast range would cause Azir to walk in range, even if there was a soldier in range - it should now correctly use the soldiers for determining the range, not the cursor.
- Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them.
- Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.
But a simple test of his E cast range can tell you that this change didn't really go through. I know that the change was intended because you no longer see a range circle if you hover over his E. If you're too far away from a soldier and you press E, Azir will just stand there.