How come Darius is allowed to pull back people who flashed but Skarner isn't?

Kelly Clarkson·1/11/2015, 10:37:31 PM·70 votes·7,096 views

A VERY long time ago, in patch 1.0.0.150 (AKA the patch Elise was released), the following change was made to Skarner:

Impale It will no longer finish casting if the target escapes the range during the cast time.

Basically what this meant is that if his target flashed away while Skarner was casting ult, the ult would cancel and the target gets away cleanly. This was my (and I'm sure many others') favorite feature of Skarner's ult.

I'm not entirely sure how long this has been happening, but now Darius seems to be able to do just that. If you flash away while Darius' pull animation is being casted, you will be flown back to Darius' location.

If this was intended, PLEASE return Skarner's ability to negate flashes. Let's keep in mind that this is Skarner's 90s single target ULTIMATE versus Darius' 12s AoE basic ability.

If this wasn't intended, consider this post a bug report.

Edit: Alright so since there's some confusion here's a video for help.

(https://www.youtube.com/watch?v=Kb7kd9Lkiog

As you can see, this is what Skarner USED to be able to do. They took that away in the Elise patch.

Lately, this is what Darius is NOW able to do. So what I'm asking Riot is that they either give Skarner back his ability to do this or take Darius' away. (Preferably giving it back to Skarner since both Darius and Skarner could use some love right now)

77 Comments

coppinslinger1/11/2015, 10:47:29 PM34 votes

Its because Riot has shown to hate Skarner, his kit, and everything he stands for on multiple occasions. If Skarner is allowed to be viable in anyway shape or form, then the game League of we Legends will be ruined as we know it.

DeusVult1/11/2015, 11:14:50 PM13 votes

Skarner ult immediately roots its target, so that they cannot flash/dash/etc away while he goes through the 0.25 sec cast animation

if someone is able to get away, this is a bug, and should be reported

5 Stacks GG1/12/2015, 3:32:00 AM5 votes

the same thing happen with singed fling, why are you even making this post also Darius pull is not a point and click that may be the reason and i wouldnt care if they made skarner able to do it again.

If they nerf Darius e its all gonna be your fault for making such a stupid thread

this is the only thing that allow him to make plays...

Ariel the Cruel1/12/2015, 1:42:22 AM4 votes

This actually applies to a lot of abilities, not just Darius. The problem is the ability acquires targets at the beginning of the animation, but procs effects at the end. And with the length of the animation, it's easy to fail-escape. Voliball and Singed pulls also work the same way, but it's harder to fail-escape because their animations are incredibly short.

My biggest annoyance is Yi's alpha strike. Since the ability targets before the animation begins, then applies damage after the animation ends. It's bloody impossible to spell-shield.

Aerothal1/12/2015, 2:59:28 AM3 votes

that should be consistent, i agree! either both characters have it, or both dont!

Rustling Bush1/11/2015, 10:42:09 PM2 votes

this is what you sound like, "why isn't amumu allowed to have his ult instantly stun everyone but morgana has a cast time on her ult". but in seriousness the reason why is that skarner can drag people further, though i kind of disagree with the fact that it no longer works if they escape its radius, if that's the case then darius ult shouldn't register damage if i get away before its animation is done.

360D3GR3SS1/11/2015, 11:56:27 PM2 votes

Moving a suppressed target (who cannot do anything at all) with a targeted ability vs pulling a target who has numerous counter play opportunities to avoid a SKILL SHOT

DarthSpectrum1/12/2015, 1:23:58 AM2 votes

Darius's pull is a skill shot. Other skill shots with similar properties such as Yasuo's Q will also apply if a target attempts to dodge it with a blink after the skill shot animation has begun.

This is probably a bug, as well, it should technically be impossible to flash out of a Skarner ult.

Rikari1/12/2015, 2:10:15 AM2 votes

Its a displacement/pull technique. Skarner's ult is single target. Same thing happens with Thresh/Orianna. How else would he fulfill the dunk prophecies. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1694253573/213342938?tab=overview

Nausicäa 1/12/2015, 5:08:36 AM2 votes

Probably because Darius doesnt suppress them?

PentaSpin1/12/2015, 6:27:17 AM2 votes

Cause Darius pull is a cone skillshot, and skarner ult is point and click?

Chaotic Reks1/12/2015, 10:34:09 AM2 votes

Found this on Skarner's wiki and thought it might clarify:

If Skarner loses sight of his target or if his target exceeds a range threshold during the initial 0.25 seconds, the ability is cancelled but does not go on cooldown. Impale's target can exceed the threshold either by being in the process of dashing when immobilized, removing the immobilize and then quickly moving away, or by an ally knocking Skarner back

Zyffrm1/12/2015, 11:54:23 AM2 votes

From the official LOL Wiki

IMPALE ACTIVE: Skarner rears his stinger, rooting his target for 0.25 seconds as he brings his stinger down, dealing magic damage and Suppression icon suppressing it for 1.75 seconds. At the end of the suppression, the target takes the same damage again.

For the duration, Skarner can move freely and drag his victim around with him but cannot attack the victim. Impale consumes all Crystallizing Sting.png Crystal Venom stacks to deal bonus magic damage per stack.

Skarner instantly roots his targets when he uses his ult on them, this should render them incapable of flashing or using dashes but is currently not doing so. The suppression occurs at the same time, not after the root, and should render all skills, summoner spells and item actives unusable for the duration of Impale; which it does. The issue here is that enemies are currently able to flash away during the spell cast animation, which they should not be able to do as riot added the root specifically so they shouldn't be able to. This is a bug. There is no arguing this point. Now... whether or not Riot intends for Skarner to drag his victims back even if they managed to flash (like he used to be able to do) is questionable. They may or may not want to change this aspect of his game play and since they have not come out and addressed this matter it is completely unknown.

APPREHEND ACTIVE: After a brief delay, Darius Airborne icon pulls in all enemies in front of him.

It is a very brief delay, basically half of the total cast animation but even if an enemy manages to flash or dash out as Darius casts Apprehend they are dragged back in. This makes little sense when compared to the current state of Skarners ult as for Impale** there is no delay**. So while Darius is capable of pulling in quite possibly the entire team without room for them to escape Skarner is left with the chance to pull in one enemy who can with great skill, completely render his ultimate ability null and void.

Now, Riot often does soft buffs and nerfs to champions and claims that the changes are to "bring them in line with other champions or similar skills" but here we have a case that does not follow this suit. Darius is a bad comparison in terms of similar skill however. Volibear, Singed and Alistar all have skills that knockback or flip enemy champions *instantaneously *the way Impale is supposedly does. Their skills all effect champions that flash or dash away during the skill's activation. If Volibear or Singed flip an enemy champ that is flashing away their target flys all the way back to them and over their heads. If Alistar knocks up a champ mid flash they end their flash knocked up, if he headbutts them their flash ending position is augmented by the direction Alistar headbutted them in.

If there is a skill or champion that does not follow suit with similar skills or champions, it is Darius. His pull has an AOE effect and supposedly has a delay but acts like all these instantaneous skills that are single target. At the same time Skarner is robbed of his should be single target benefits that all other similar skills have. You can argue that it is because it is a root/suppress and that it lasts a bit longer than the others but keep in mind that it's cool down is much longer and Skarner can not attack his victim when he uses his own ult. It should be balanced and he should be able to drag flashing and dashing enemies back to him (following the logic of other champions it makes sense) but he isn't. The reason why is only obtainable from Riot and we eagerly await an answer.

CreationFlaw1/12/2015, 4:04:55 AM1 votes

Well, it's similar to a garen/darius ult being a third of the way through the cast time, but it's an unstoppable animation, it will go through no matter what and killed you even if you're across the map, if he got contact to start it, it's over.

ladention1/12/2015, 11:40:09 PM1 votes

Oh yeah. I had the same problem when i tunneled as rek'sai and he pulled me from a mile away

IJN Taiyou1/12/2015, 12:41:07 PM1 votes

Any time someone says Skarner's cooldown is the base cooldowns I laugh. I laugh so hard.

Pencil Horizon1/12/2015, 11:01:46 PM1 votes

Darius' registers your placement from where they are at cast time not after.