Gnar bugs (several) with boomerang, animations, and other wonky stuff.
Playing quite a bit of Gnar and keep noticing a bunch of bugs with his kit, most in his boomerang (Q)
- Sometimes when you throw his boomerang (Q), the boomerang turns invisible until it hits a target, then becomes visible again on it's way back. ( ~5-10% of the time)
- Sometimes, when a boomerang is thrown, **the boomerang comes back not in a straight line, but curves slightly to the left. Enough so that if you don't respond to it drifting, you will miss the catch. Always happens after hitting a target, fairly sure it happens when hitting a target before it's fully sped up. ( ~5% of the time)
- Boomerang will still occasionally right-angle itself.. although, it's much less frequent than before it's initial fix. This is very problematic at early levels because of his incredibly short range early and extremely high CD. To the point where I think if you can't fix it, you should at least reduce the cooldown of his boomerang if he misses a catch at early levels. ( ~1-3% of the time)
- Using your jump (E) and then throw your** boomerang looks very wonky**. The boomerang is nearly impossible to follow because it's moving in the X Y and Z axis at the same time. Also, when doing this combo, the boomerang doesn't achieve the range you'd expect, but seems to have the range of where you were when you jumped or from where you bounced.
- Sometimes when you use abilities while transforming, the animation doesn't play through, but the effect still happens.
- Related to the bug above, did a Transform wall jump > Q over the wall at the Golem camps into the lane to attack their top laner, but **for about a second, my character appeared as if I wasn't over the wall, my vision also showed as if I wasn't over the wall, but then suddenly, I appeared over the wall once the Q throw animation was complete. **I'm guessing its related to not always animating abilities when transforming, coupled with his ability to chain abilities in mega form before the previous ability is done animating.
Most the bugs happen randomly. If I find out how to reproduce them 100%, I'll update this post.