Damage over time is inconsistent and very misleading. Bugs abound like thunderlords etc.

LastManOnEarth··1 votes·389 views

Certain dot spells will proc immediately and other will delay before doing the first tick. There needs to be some clarity and consistency with this game mechanic as it is very misleading and causes miscalculations on the part of the players and on the part of the server code.

Example 1: Morganna pool with proc thunderlords almost instantly because it's dot tick is NOT 1 second. It will also tick outside of the pool as it delays it's last tick based on certain spaghetti that is unknown. This is well documented.

Example 2: Velkoz and Anivia dot will proc once early and then delay for a sustained period greater than 1 second before the next tick. The damage is then readded and you'll see nonlinear behavior in the game (if it even bothers to calculate and show it correctly. This also well documented on many youtube channels.

There are many more examples and a cursory browse of the internet for examples of Riot spaghetti code and dot will net you fine samples of the shit Riot produces.

Riot, please take the time to work on this issue as it's driving many people away from the game.

8 Comments

archerno13 votes

Morgana W procs every 0.5 secs while Anivia deals damage every second. Anivia ulti procs damage instantly.

Anìvìa2 votes

Anivias r procs every 0.5 seconds as well, like all dots do. The difference with her is, that she has an initial proc of damage and an ending one as well.

archerno11 votes

{quoted}

Anivias r procs every 0.5 seconds as well, like all dots do. The difference with her is, that she has an initial proc of damage and an ending one as well.

ACTIVE: Anivia calls forth a driving rain of ice and hail at the target location, dealing magic damage** """"--->each second<----""""** to enemies within, Slow icon slowing them for 1 second.

ACTIVE: Morgana infects the target area for 5 seconds, causing enemies who stand on the location to take magic damage """"---->every half second<----""""

Please, do a research first. Thank you.

LastManOnEarth1 votes

What is says isn't exactly true because it starts at 0 seconds which indicates that it should initially proc until a second goes by (unless otherwise specified). A starting proc is nowhere in the literature and morgana's spell is classified as damage per second which is inherently wrong because of the initial proc. Therefore it's damage per (1+X*2)/X where x is the number of seconds. This is falsely advertising the spell while also misleading the enemy players with a thunderlords proc within 1 second instead of 0.5.

Additionally for Anivia, the ability is way underproportioned because the 2nd split of damage is delayed because they reworked to avoid the 1+X issue. This delay is so large that you can even see it with the 1 second interval. They cut back the time interval to take care of the initial burst leaving an even bigger interval than 1 second. This is irritating to watch; not to mention misleading.

This inconsistency is spread amongst the champs which stems from the reworks bifurcating large intervals between 1st and 2nd proc and generally leading to complaints about dot spells in in general.

Riot should rework all dot spells to be consistent or explain that this inconsistency is intended and won't be fixed like most of their garbage code.

Anìvìa1 votes

Most tooltips do not hold all the information about the spell they try to explain. Some do not even give definite values for the damage they do.

The initial proc will start at 0 seconds. The second proc at 0.5 seconds. The third proc at 1 second, and so on. When anivias ult is stopped, it will do another additional proc of damage. Since this one could happen right after the last regular proc. (For Example: Ult is up for 1,05 seconds. Last proc happened at 1 second. Anivia managed to stop ult at this exact moment, giving another proc of damage at 1,05 seconds. Effectively doubling her short median damage for the 1 second proc)

Riot doesn't have to rework any mechanic, if they would start streamlining all tooltips, giving all the information about the ability, instead of those tooltips that are more or less true, there would be less confusion.

LastManOnEarth1 votes

Well, when Riot says it works with process A, a user finds it works with process B, then RIot says both are valid i can't see why anyone wouldn't be confused. Add to that Riot can't even calculate a second correctly (seen on multiple occasions mis-timings due to multiple timers in the game code) you get a hodgepodge of crap that I see on a daily basis. Nothing here is ever smooth with 95% confidence, rather, just like their code, it's a crapshoot.

Anìvìa1 votes

All Dot tooltips display the (or should display, as they said they wanted to make it the same for all champions) dot damage in intervalls of 1 second. (To make it easier comparing them)

The thing is, her damage is still applied in 0.5 second intervalls. That damage is half the damage shown in her tooltip for one second, making the tolltip true, but not showing what actualy happens when the ability is cast.

I should know, since I have tested her ult a while ago ( This Year) due to the ult changes. Damage is applied every half second ( Half of the tooltip value) .

I did made my research based on actual gameplay. A lot of tooltips are quite missleading which was criticed a lot, but riot has yet to give tooltips all the information of an ability without making them as long as an essay.

LastManOnEarth1 votes

They gave all dot spells an initial proc in early season 3 after reworking a large majority of their code. See the explanation below for detail on the inconsistency.

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