[Gameplay] Aether Wing Kayle VFX + SFX
Aether Wing Kayle's autoattack VisualFX (the AoE "shockwave") and SoundFX ("smacking sound") do not match up with when the damage actually registers - both display before the damage is dealt, allowing players to cancel their autos after the VFX + SFX feedback tells them they've hit, but before they actually have hit. This happens to me at least once every game, usually ~5 times.
Kayle launches no projectile, so the SFX and VFX are all you have to go by for timing. Since Attack Speed varies so widely over the course of the game (scales with runes, masteries, level, items, friendly champ buffs, enemy item/spell debuffs, exhaust...), this isn't something that can be resolved by muscle memory.
My request is that the timing of the VFX and SFX be tuned on Aether Wing Kayle to better indicate when the attack registers. Either have the VFX and SFX play slightly later, or the damage register slightly sooner.
Thanks!