Project Yi

Robert Smith·9/9/2015, 1:29:35 AM·1 votes·4,279 views

I love the new skin but while playing a noticed a few consistent and un consistent bugs.

  1. His passive is silent. The other skins and hits make a sound but I only get a visual that my passive is used.

  2. To doesn't turn red when he ults. He has the orange HUD but stays the same color. Unless I remembered wrong he is supposed to turn red while ulting

  3. His on hit affects work before sated. I bought devour and noticed I was able to Q more quickly and my passive was up quickly. This bug seems to happen randomly so I don't know if it is a bug or the skin moved so fluidly I thought it was faster

9 Comments

Void Nargacuga9/9/2015, 11:46:41 AM2 votes

Your 3rd one is actually how his Passive and Q work. I will pull info from League of Legends Wiki page for Master Yi. This is the link to his Wiki page --> http://leagueoflegends.wikia.com/wiki/Master_Yi I'd create a word link I can't seem to figure out how to do that.

First off is his passive: Double Strike

After landing 3 basic attacks, Master Yi's next basic attack within 4 seconds strikes twice, dealing 50% AD physical damage which applies on-hit effects and can critically strike.

His Q: Alpha Strike RANGE: 600 COST: 70 / 80 / 90 / 100 / 110 mana COOLDOWN: 18 / 17 / 16 / 15 / 14

Active Master Yi blinks to the target enemy and up to 3 consecutive nearest enemies, becoming untargetable in the process, deals physical damage to each of them, increased against minions and monsters, and reappears next to his primary target.

Alpha Strike can critically strike, dealing 60% AD physical damage to all enemies, modified by bonus critical damage. Basic attacks reduce Alpha Strike's cooldown by 1 second.

In other words: Working as intended. It's because Devourer (and Sated Devourer) both increase your attack speed by +50%. Making your Passive go off more often and letting you use Alpha Strike more often as well. Make sense? Side note: Sated Devourer just puts it into overdrive on how fast they are able to be used again due to the Phantom Hit passive of Sated Devourer. Hope this helps!

Riotmoonstones9/9/2015, 5:41:27 PM1 votes

Hiya!

  1. His passive is silent. The other skins and hits make a sound but I only get a visual that my passive is used.

We're currently working to fix an issue where Double Strike (passive) is missing the SFX for its second strike.

  1. To doesn't turn red when he ults. He has the orange HUD but stays the same color. Unless I remembered wrong he is supposed to turn red while ulting.

This is intended - he isn't supposed to turn red. I've attached an image below that shows what the ult should look like. Is that what you're seeing?

  1. His on hit affects work before sated. I bought devour and noticed I was able to Q more quickly and my passive was up quickly. This bug seems to happen randomly so I don't know if it is a bug or the skin moved so fluidly I thought it was faster

His (Q) has a reduced cooldown on hit, which may be what you're referring to?