[GAMEPLAY] Anivia's wall no longer interrupts channels.
When an enemy champion is channeling a spell (Ie. Teleport, Karthus's ult), casting Anivia's wall under the target will shove the target, but will no longer interrupt the spell. Unless something changed, I was under the impression that all changes in map geometry including temporary player made changes stop all channels?
Steps to reproduce:
- Have a target champion channel teleport.
- Have Anivia cast wall under the target champion while the channel is taking place.
Bug: The wall appears, shoving the target champion from underneath (Like trundles pillar), but the teleport isn't canceled.
The reason this effect is important is because it is a primary way for Anivia to stop channeling quickly, since her Q skill shot stun is significantly slower. For example, interrupting Katarina's ult early, Karthus's ult early, or any other spell which involves channeling. Other champion abilities that displace targets can cancel channels, so I would expect no different from being shoved by a wall (at least it's been like that for years and years). I suspect this is a bug introduced when vision was removed from Anivia's wall, but that's just my suspicion.