MMR - Does it really work this way?

supercom32··2 votes·248 views

Hey everyone,

Maybe someone could clarify, but does MMR really work this way? For example:

Assuming 0 MMR is the average for a league, and you have 400 MMR with the following two teams...

Team 1 -100 -100 -100 400 -100

Team 2 0 0 0 0 0

Does LoL consider these two teams equal because the MMR ratings both end up being 0? Because in my honest opinion, clearly the 2nd team has a big advantage. It would be much more desirable to have a well rounded team, rather than a better than average player paired with lower-than adverage team mates. Specifically, because no matter how good a single player is, he can't possibly be in all lanes at once helping out.

The reason I thought about this situation is because I observed from players who end up going on winning streaks that they tend to get matched with progressively worse and worse team members (in their league). It's almost as if the MMR system is having a harder and harder time trying to balance teams out, so it has to pair you with significantly below average players to make things work. Personally I would have thought that they would just pair you with people at your relative MMR level, and not try to force/keep you playing with your peers in your league (at all mmr balancing costs)?

7 Comments

Jesus our Exodus1 votes

Dude, you don't know how much presence a good player can have. Those other players on his team may be worse, but only by 100 points. But with a super good player carrying them, it doesn't matter because they will fill their weaknesses.

But no, that's not exactly how it works. Nobody knows exactly how it works, and if you just cracked the code just like that, people would be abusing the hell out of it.

Cocho1 votes

Without a doubt, that 400 player is going to win.

It easy to carry when against lower MMR players. It doesnt matter what your team is. 100 mmr isnt that much of a difference, but 400 can be.

They try to make is even like what you said would be better, but often times, there just isnt 10 ppl in the right roles that are all the the mmr/rank to pair up. Some leniency makes queue times much faster.

MysterQ1 votes

At the same time, someone on the other side is also not a 0 but a +. And depending on what lane they get they can influence the game even more.

I had a top smurf in one of my games. He was literal a solo god taking inhib 1v5.... but we couldn't win because the rest of us (me included) sucked it up that game. And their jungler was helping get their team rolling. There was probably a lot I could have done MUCH better if given the chance and I wish I had another chance to play that game, but oh well.

Cocho1 votes

9/10 times, he would have of win.

cant win them all :p

MysterQ1 votes

Nah, I am sure 7/10 he would lose. He was carrying us and we couldn't apply any pressure to any lane. We were just trying to hold lanes. Unfortunately this meant we didn't have wards placed for his splitpush. It also meant they would collapse on him and as the game goes longer his death timer goes up and we become more useless.

His gold lead is only relevant for the first prt of the game. As the jg and mid get fed, they catch up more and more.

Cocho1 votes

you're right, i was over-valuing 400 mmr difference.

thats like g1 vs s1

Would probably have to be like 1000+ mmr difference to be 9/10 consistently

MysterQ1 votes

The sad thing is,

a really high ELO player can sometimes have an easier time ALONE 1v5 than 5v5 with feeders. Up until a certain point in the game.

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