Minion Pathing
Ever since the new map released, the minion pathing has been really, really bad. I thought it was just an effect of the Summoner's Rift Beta, however, seeing it launch to live makes me wonder if they ever really considered this. Just yesterday, I was playing ranked with my duo partner, when he gets stuck to a wall do to a minion. This literally made it unable for him to move, or autoattack the minion, so I needed return to lane to free him from the death trap that the single melee minion had created. I've seen this on countless of other occasions, which I had believe Riot would fix before the end of the Beta for the new Summoner's Rift. If you've seen these serious minion pathing bugs, please comment and hopefully Rito will fix this serious issue.