Thoughts on nerfing Kalista

Sarko 5·2/21/2015, 8:57:23 PM·2 votes·732 views

As an ADC main, I know that most people say "fuck this dumb champ Kalista," I love Kalista, great concept of a champion and really fun to play... If you haven't played her, play her before you call out changes. Her jump with high attack speed is REALLY hard to control. Now, for two of her main problems:

  1. Built in smite : Lets be real, this allows for massive objective control. It is nearly impossible to outsmite a Kalista due to being able to do around 2,000 damage to baron, or around 1,000 to dragon. Personally I think that this isn't that bad of a problem, But to monsters Kalista's E needs to either have a cap or reduced damage on monsters. A built in super-smite is just a tad insane.

  2. Her jumps : Let's get this part done quick, Kalista is a high mobility ADC. She is squishy as hell, and needs this mobility to survive. If you want a jump nerf, she's gonna need some base stat buffs in health, armor and magic resist. That, and her jumps with 1.7 attack speed is insanely difficult to control

I think most of Kalista problems will be fixed by 1 thing, removing the extra 2 spears firing with Hurricane. Take Vayne: Imagine if Vayne's W stacked with Hurricane. Riot doesn't need to do some elaborate rework like they did with Lucian (for Lucian, Riot should have simply reduced the second auto-attacks ability to crit, or reduce damage into scaling, rather than re-working the guy), they need to simply stop the effectiveness of the Hurricane rush by making only the selected target receive a stack of Kalista's E. the reduced effectiveness of the Hurricane rush does this:

  1. Annoying jumps early in the game: Attack speed is brought down, so Kalista will jump less.
  2. Reduce the early game dragon control: Without that early attack speed, dragon at early levels will be more difficult.
  3. Can't keep a sustained war as well: With less jumps, and less attack speed, Kalista can't dance around another ADC or tank early in the game.

Stop hating on the champion, and think logically. This is an easy balance change. It makes Kalista still playable, but doesn't remove her potential completely. It will also make MUCH less irritating to play against. If you have any other suggestions or points to make, leave a comment. I'd love to hear some feedback :D Kalista

-Sarko 5

3 Comments

SavagePenetrator2/21/2015, 8:59:12 PM1 votes

ya if they just remove the spear stacks from hurricane, she will be fine. She can still do dmg with the runaans passive, but the stacking being removed is a good idea if its not the main target

stuartk112/21/2015, 9:04:22 PM1 votes

Difficult to control isn't really a balance choice. It's more of a design flaw - in that your ability to maximise your FPS and mouse mashing creates a disparity that is mostly independent of skill of the player. Pretty much all ADCs are "squishy", so it hardly counts as a drawback if it is on a champion that deals high amounts of damage (See Vel'koz). The mobility is way to much. People played Lucian for the good damage and the low cooldown dash, and he dominated for so long. Kalista is actually able to outdamage Lucian with insanely more amounts of mobility. She has the same problem that people had with the old Kassadin - in that he was impossible to escape, and you could never catch him. He got nerfed quite hard, and Kalista is the same problem on a much larger scale.

Knight SoIaire 2/21/2015, 9:16:17 PM1 votes

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/vPE9ZJzA-gating-mechanic-for-kalista

take this and read it, it might be helpfull and actualy covers some of your points like scaling with huricane and smite