Shop changes/ Item drop PvE
These are not even bugs. Just nuissances. Let's take 'em one by one, shall we?
1. Shared shop draft
- Shop should be unique for each player so the player could eventually end up pretty much with a tactical decision made reality, not a "pray to RNJesus I get triple X champ this draft!".
- The roll chance should remain roughly the same, with a 40% chance champ find at lvl 6 for cost 2 champs, since you'd be probably starting to roll for 3s and 4s soon and the probability of completing your 2s is gonna slowly go away. Some sort of a peak point for 2s. Also, because currently 2s have a bigger champ count, thus making the chance of finding certain champ harder.
- Shop reroll should increase after 3 resets by 2 gold, so it would protect peeps from overresetting(both bad and good consequences, since after about 3 resets it's not worth it anymore unless you got alot of gold on your hands).
2. Item drop rates in PvE
- PvE should drop items for a certainty, so players wouldn't end up with big item discrepancies like one player gets no components and the other gets 5(yes, five!)... This way the randomness is not removed, forcing the players to adapt with what they find, but still letting them a way to work it out rather than none at all.
- The drop rates for items in PvE should be pretty simple: 1 component per 2 minions/ 2 small monsters/ 1 large minion/ 1 large monster. Epic monster should drop combined items only(1 max for each epic monster). All components/ items should be random. Also, the item from Elder Dragon should be concealed to other players until after the round ends.
I will add up a poll at the end and please vote and/ or bump this thread so peeps from Riot staff may see it and possibly incorporate it in future TFT development.
Thanks for reading this! Cheers!