Twisted Treeline Is Ruined. Riots loosing multiple players interest.

Sergeant Retárdo·6/10/2015, 9:40:22 PM·4 votes·1,159 views

Twisted Treeline has always been a map that I've enjoyed playing. I used to play it more than Summoners Rift. I used to prefer the First Ever Twisted Treeline that contains more Jungle and Dragon. I learned to get use to the new map. Now Riot has implemented an extra turret in each lane, making it to were the only way you can win is crazy cc team that will win early. With the extra turret it gives no room to have ganks happen early, and no space to work with. Basically the map has became a map where you just farm and let the minions kill the turret. On top of that they give everyone a trinket type of item in which you can get complete vision of enemy champions. In the beginning there is 3 players with 3 vision trinkets. Their is about 3 bushes that matter in the beginning in which a player can hide in, so all bushes are completely useless. I understand that some people might enjoy the new changes, but in my opinion it was a bad move if they wanted to please natural 3v3 players. From the result of their changes I no longer want to play 3v3's ever again because the new environment and change is not to my preference. It is no longer a 3v3 map but a 5v5 map crunched into a small 3v3 map. Riot has officially lost my interest. What is your thoughts on the changes?

8 Comments

Pink Turtle Fart6/11/2015, 12:15:08 AM2 votes

I was really excited to hear that the Twisted Treeline was included the 5.11 patch, but I was quickly disappointed and confused by what I came to see. The description/theory in the patchnotes completely contradicts the actual changes made in the patch.

This is my biggest gripe with the patch too. The map is too small to give room for any ganks. The ganker needs to take tower aggro and be reveled to get behind a laner, unless they have a jump or use flash, but this reduces ganking options. Even a successful ganker only gets 3 teemo-shrooms of space to fight without taking hits from the tower. The third turret is really not working out. Maybe improving matchmaking would have been more effective for helping out new players.

[{quoted}](name=Sergeant Retardo,realm=NA,application-id=LFfTlAky,discussion-id=wr2xOmZE,comment-id=,timestamp=2015-06-10T21:40:22.311+0000) With the extra turret it gives no room to have ganks happen early, and no space to work with.

Linkefer6/10/2015, 10:21:13 PM1 votes

I think the trinkets are on too low of a cool down, they should be long so people don't just waste them.

But those extra turrets are not fun and they just look bad as well. it seems like a very lazy fix that resulted in worse results if they would have taken the time to figure out a proper solution for adcs and ranged. TT is just a small cluttered Halloween map of SR now. and some champs that can just jump back and disengage from a fight are even more annoying because one jump and they're pretty much safe under their turret (lB, jax, nid, riven)

Just bleh, did a few games last night and it was fun and did some today and i'm just so disappointed with it.

I like most of the changes, i honestly think those turrets just need to go.

Boros Paladin6/11/2015, 7:17:42 AM1 votes

What few games I've had on the new TT without bots have been fantastic. The game now actually cares about lanes rather than just being a gankfest, and the main thing that lack of space does is it makes jungling necessary. I love it.

MLDzXnRRR6/11/2015, 4:12:17 PM1 votes

There are still champions who are pretty unbalanced for the 3v3 no vision TT map - Nida, Rengar, Shaco, Reksai

Bobb11186/12/2015, 3:22:52 AM1 votes

riots ruining the game with this win condition bullshit buff, it basically makes all minions 10x as tanky