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Isn't it time we re-enabled Bloodthirster on Dominion/TT/ARAM?

Datavore··6 votes·965 views

The original reason that Bloodthirster was removed was because it had a stacking mechanic--it gained power when you killed minions, and it lost some of that power when you died. In a low-farm, high-mortality environment, that was a bad deal.

But new Bloodthirster, with its overhealing shied, is a good sustain item that no longer has an enforced snowball mechanic. Shouldn't we go ahead and enable it? Sanguine Blade is really not a great substitute, and with the BT changes it makes sense to switch it back in.

11 Comments

Sire Hippington3 votes

for aram that is true, but for twisted treeline/dom,inion it was (also) removed cause of the builtpath containing a BF sword, which is not great for a fastpaced map. But i totally agree on enabling it on aram.

junglerboy161 votes

Well, they could at least put an analogue item into those maps like how they have Lord Vandam's Pillager instead of IE. Different build path, same cost and stats.

Sire Hippington2 votes

they kinda did with sanguine blade, which is extermly cost efficient for aa focused champs that wnat lifesteal. I rather miss a Essence-reaver for ad-casters...melees got hydra, but castercarrys lack even more iems in those modes than in SR

junglerboy161 votes

I mean either remake Sanguin (not really a good idea, it seems ok) or make an item analogous to the NEW BT, as in, high life steal with an over heal shield.

Sire Hippington2 votes

i'd rather have a 'overheal' on Sanguin with a bit increased costs and therfor a replacement for ER. For AA-heavy chaps, sanguins works perfectly fine as high ad/lifesteal, but for ad-casters we lack that option, and ER honestly is the better concept for casters.

Pandemic Punch2 votes

And Warmog's!

Earl Eulrich1 votes

!!!!absolutely (though the TTT version of warmogs is fine for that map actually).

HaIfhearted2 votes

Agreed on re-adding Warmogs.

As a general defensive item in Dominion, Warmogs is almost universally inferior to Spirit Visage or Sunfire/Randuins (or even Mallet/Rylias), and I can't see its re-addition doing any serious harm to the map other than maybe giving bruisers another lategame defensive option (which really isn't a bad thing)

FDru1 votes

Keep that shit out of Dominion. It's probably pretty bad for TT as well. ARAM it would be okay for.

Mainly this needs to be kept out of the hands of bruisers where they are already stupidly strong.

HaIfhearted3 votes

Eh, I personally feel that for the most part Bruisers aren't nearly as strong as they used to be, and their strength certainly isn't because of a lifesteal item.

S2 bruiser era left us a long time ago, FDru. Mage-heavy finesse comps are the new in.

I understand that S2 was the best era and agree that it should return, but having repeatedly witnessed the fall of melee teams to ranged finesse comps in S4 Dom tournies, as well as the style of items builds that were used on bruisers (hint: it almost involved a brutalizer item and resist+health items with maybe a lw thrown in), I'm really starting to think that you are just stuck behind the times.

Earl Eulrich1 votes

Yea, I really would like to see this in Aram at least. Without the stacking-mechanic there´s just no reason to keep it from the map.

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