Isn't it time we re-enabled Bloodthirster on Dominion/TT/ARAM?

Datavore·10/19/2014, 7:04:16 PM·6 votes·965 views

The original reason that Bloodthirster was removed was because it had a stacking mechanic--it gained power when you killed minions, and it lost some of that power when you died. In a low-farm, high-mortality environment, that was a bad deal.

But new Bloodthirster, with its overhealing shied, is a good sustain item that no longer has an enforced snowball mechanic. Shouldn't we go ahead and enable it? Sanguine Blade is really not a great substitute, and with the BT changes it makes sense to switch it back in.

11 Comments

Sire Hippington10/19/2014, 9:04:52 PM3 votes

for aram that is true, but for twisted treeline/dom,inion it was (also) removed cause of the builtpath containing a BF sword, which is not great for a fastpaced map. But i totally agree on enabling it on aram.

Pandemic Punch10/20/2014, 6:48:54 PM2 votes

And Warmog's!

FDru10/20/2014, 9:01:19 AM1 votes

Keep that shit out of Dominion. It's probably pretty bad for TT as well. ARAM it would be okay for.

Mainly this needs to be kept out of the hands of bruisers where they are already stupidly strong.

Earl Eulrich10/20/2014, 6:48:01 PM1 votes

Yea, I really would like to see this in Aram at least. Without the stacking-mechanic there´s just no reason to keep it from the map.