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Highest gold, most CS, 9/1/4, most damage done to champs, 2nd least damage taken on team.

NinjaFifer··1 votes·1,128 views

A+ rank. (as mage/mid Vel'Koz w/FlashIgnite)

Sure, I died once, but you can't do much better. Why no S rank?

Our Fiora was 7/0/0 with 5 less farm than I, so her record was strictly better, but not farm, and the enemy ADC had 10 more farm than I did, but went 1/2/1. Thus I wasn't necessarily the best in any given category for the game, be it k/d/a or farm. Maybe that's why?

Details: 23 minute game, 13 wards place, including a pink. Boots and trinket upgraded. Also most assists. Not a whole lot of teamfights, but I still had the highest kill participation percentage.

18 Comments

Kendra1 votes

I think the system also factors in things like wards placed (Even if you aren't support), and if you upgraded your trinkets and boots. Not sure though, sometimes it can be very unpredictable. Don't take it too personally if you didn't get the ideal grade, you know you did well and were an asset to your team and that's what counts :)

NinjaFifer1 votes

Btw, had 13 wards placed, and trinket/homeguards came right after my first major item.

IcyPepper1 votes

Did you place wards? Upgrade your trinket? Upgrade boots?

Please let me know, I have a hunch but I want to confirm if this helps scores.

NinjaFifer1 votes

All of the above. Went boots --> Luden's --> trinket --> homeguards. 13 wards placed, and had my pink up all game.

IcyPepper1 votes

Hm...

How long was the game? That's an important factor for a lot of variables.

NinjaFifer1 votes

23 minutes. Ended in a forfeit.

IcyPepper1 votes

1 ward every 2 minutes (approximately) could use some improvement, but not bad.

Did you win?

NinjaFifer1 votes

Ha, oh yeah we won. And there's no real need to place any more early when they last 3 minutes at a time, and my one pink ward covered one whole side of the river for the whole game. Past the ten minute mark, my upgraded trinket was always on cooldown.

ValuedCustomer1 votes

If the game ended in a forfeit, could it be because you dealt less damage to structures than what is expected from an average game ending the standard way?

NinjaFifer1 votes

Interesting thought, though AP mids aren't exactly expected to deal much structure damage. (Ziggs and Azir notwithstanding)

disregardable1 votes

Only 5.7 CS a minute on Velkoz?...

NinjaFifer1 votes

Hey man, bronzies gotta bronze.

PonySIaystation1 votes

The way the system is, is that it compares your stats to the stats it has of all players who played that champion with your specific summoner spells. you may have done well, but based on the average stats of a majority of the data it has on other players, you were lacking. for instance, if you take bard with smite, you can get an S+ very easily because there isn't as much data weighing your grade, as not nearly as many people play bard with smite as opposed to your champion choice.

PonySIaystation1 votes

And with that being said, it also calculates what exactly you brought to the team. You only have 4 assists,sure you have 9 kills, but you didn't bring much to the actual team as a whole. you can have a negative kda and still get S+ with a higher number of assists, because over all,you brought more to the team itself.

NinjaFifer1 votes

I had more % kill participation than the whole team. I think I just straight up had the highest number of assists and kills period. Weren't many teamfights before the forfeit. The lanes mostly just stomped on their own.

NinjaFifer1 votes

Huh. Take into account your mmr? My level (was playing with high bronze, low silver) tends to suck at cs. I'm not gonna come close to what plat's do, but as I said, I had the second highest cs in the game. I gotta be good for my mmr.

PonySIaystation1 votes

I don't think it grades based on mmr, just overall actions taken compared to everyone else who played the champ in that similar manner. That's why the grade is an average, the data is from high mmr and low mmr making it the average of the players total, not average of the players in this elo, that elo, higher elo, and so forth so on.. sure they could have made it like that, but then the grading of S- and higher wouldn't mean as much. Plus it'd be more complicated and time consuming.. that's why the grades are so hard for some people to get, and so easy for others to get. If certain champs aren't played as much in high elo, its going to be easier to get better gradings because it will most likely be a lower over all average across the board because you're cutting off the outliers of diamonds/masters/challengers but keeping the lower outlier of bronze/silverish. its just over all statistics. If you get a good grade with a really pro popular god tier champ, feel more accomplished because it means youre in the higher % of the higher end outliers. I could be wrong all together, but I think that's what I read somewhere else on the boards. At first I didn't get it until it was explained like that to me. Like I'd have nami games going 0/0/18 and still get A+ as sup, but then I'd have voli sup games with stats like 4/3/6 and get an S- ((ranked bronze 5 team elo)) but with that understanding it makes it easier to understand that voli played as a sup has less stats to compare than a nami played as a sup

NinjaFifer1 votes

Makes enough sense. Statistics can be funny that way.

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