Friendly Fire Mode
I was thinking this more for a custom game rather than a featured mode, because what I think would make it fun are the rules people come up with for this game rather than the play style ill give a few examples at the end. As well featured mode gets more trolls while this would be more fun with people who are content with upholding the rules, like a full private party.
What the game does:
- AOE allied spells dmg all enemies for full dmg and allies for 50%
- Basic attacks and single shot spells deal full dmg to enemies and allies
- Killing allied units receives 1/3 of regular gold
- Allied units do not receive assists for killing allied champions
- Allied units do not receive gold resets for killing allied champions
- Can always attack allied minions but attacking allied champions begins after 15 minutes (so that they have time to farm)
- Auto lock skills will remain as is (for example karthus ult will not attack allied champions because it auto locks enemies)
- Champions can kill allied minions but not allied turrets
- Turrets will not attack allied champions even if allied champions are fighting
- Anti camp turret has increased range in tier levels against allied champions - at start anti camp turret has range over entire base - once one inhibitor is destroyed range is decreased to large enough just cover the nexus (this range does not increase when inhibitor respawns)
- Anti camp turret does not attack allied champions unless an allied champion attacks another champion [ie attacking minions are fine (and have fun with aoe spells)]
- or to fix some issues with the anti camp same idea with the anti camp tiers except the outer range only dmgs allied champions for the most % dmg done to a champion (ie ulting a squishy as a tank will do yourself alot of dmg but accidently hitting your ally with a basic attack wont do much dmg to you) the inner range counts as full anti camp
- feel free to suggest or add other ideas to make this mode more balanced now for some game ideas in this mode
- PS the NONAKILL exists too :D (9 kill streak)
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Normal play like normal just being careful of the friendly fire. intentionally killing allied units not allowed
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Self Sufficient Funds play like normal just being careful of the friendly fire. intentionally killing allied units allowed but not to troll and make the team lose.
- Deny your enemy farm by killing your own cs,
- Deny your enemy kills by ksing them.
- Feed your own team by intentionally dying to them (but be careful too much time dead can be worse than the feed you give)
- for example support to help get that double kill at bot lane then the adc kills the support for extra gold
- but constantly dying can put you behind
- Phantom 6v6 game in a 5v5 mode :O -at the start of the game teams get to choose one player on the enemy team to be "The Phantom"
- the phantom can be anyone and must oblige (that op diamond player, the double jungler roaming, the only cc and tank mess with the meta, etc)
- the game is the same as normal except the phantom plays for the enemy team (turret diving heaven, one eye sees it all [all chat what the team is doing with your vision])
- camping as the phantom is allowed but remember the tower
- only phantom is allowed to intentionally kill allied cs (but does that deny your friendmies farm or make it easy to push lane)
- allies can kill phantom whenever they want they do not have to wait for him to attack
- Free For All best K/D ratio at 40 wins
- Farm till 15 minutes since that's when friendly fire starts
- create alliances to get yourself ahead
- notice your alliance member is getting further ahead then you, crush him but he might come seeking revenge
- KSing is kinda the point of the game
- make it fun if you want bet skins for the game to whoever wins receives gifts (doubt that)
- intentionally dying to select few people is not allowed, but feel free to die to everyone
- pushing lanes can still get you ahead
- aiming allies with aoe is smart because it does half dmg
well I couldn't think of more at this point