Friendly Fire Mode

GanthorIII·6/17/2015, 4:20:27 PM·1 votes·585 views

I was thinking this more for a custom game rather than a featured mode, because what I think would make it fun are the rules people come up with for this game rather than the play style ill give a few examples at the end. As well featured mode gets more trolls while this would be more fun with people who are content with upholding the rules, like a full private party.

What the game does:

  • AOE allied spells dmg all enemies for full dmg and allies for 50%
  • Basic attacks and single shot spells deal full dmg to enemies and allies
  • Killing allied units receives 1/3 of regular gold
  • Allied units do not receive assists for killing allied champions
  • Allied units do not receive gold resets for killing allied champions
  • Can always attack allied minions but attacking allied champions begins after 15 minutes (so that they have time to farm)
  • Auto lock skills will remain as is (for example karthus ult will not attack allied champions because it auto locks enemies)
  • Champions can kill allied minions but not allied turrets
  • Turrets will not attack allied champions even if allied champions are fighting
  • Anti camp turret has increased range in tier levels against allied champions - at start anti camp turret has range over entire base - once one inhibitor is destroyed range is decreased to large enough just cover the nexus (this range does not increase when inhibitor respawns)
  • Anti camp turret does not attack allied champions unless an allied champion attacks another champion [ie attacking minions are fine (and have fun with aoe spells)]
  • or to fix some issues with the anti camp same idea with the anti camp tiers except the outer range only dmgs allied champions for the most % dmg done to a champion (ie ulting a squishy as a tank will do yourself alot of dmg but accidently hitting your ally with a basic attack wont do much dmg to you) the inner range counts as full anti camp
  • feel free to suggest or add other ideas to make this mode more balanced now for some game ideas in this mode
  • PS the NONAKILL exists too :D (9 kill streak)
  1. Normal play like normal just being careful of the friendly fire. intentionally killing allied units not allowed

  2. Self Sufficient Funds play like normal just being careful of the friendly fire. intentionally killing allied units allowed but not to troll and make the team lose.

  • Deny your enemy farm by killing your own cs,
  • Deny your enemy kills by ksing them.
  • Feed your own team by intentionally dying to them (but be careful too much time dead can be worse than the feed you give)
    • for example support to help get that double kill at bot lane then the adc kills the support for extra gold
    • but constantly dying can put you behind
  1. Phantom 6v6 game in a 5v5 mode :O -at the start of the game teams get to choose one player on the enemy team to be "The Phantom"
  • the phantom can be anyone and must oblige (that op diamond player, the double jungler roaming, the only cc and tank mess with the meta, etc)
  • the game is the same as normal except the phantom plays for the enemy team (turret diving heaven, one eye sees it all [all chat what the team is doing with your vision])
  • camping as the phantom is allowed but remember the tower
  • only phantom is allowed to intentionally kill allied cs (but does that deny your friendmies farm or make it easy to push lane)
  • allies can kill phantom whenever they want they do not have to wait for him to attack
  1. Free For All best K/D ratio at 40 wins
  • Farm till 15 minutes since that's when friendly fire starts
  • create alliances to get yourself ahead
  • notice your alliance member is getting further ahead then you, crush him but he might come seeking revenge
  • KSing is kinda the point of the game
  • make it fun if you want bet skins for the game to whoever wins receives gifts (doubt that)
  • intentionally dying to select few people is not allowed, but feel free to die to everyone
  • pushing lanes can still get you ahead
  • aiming allies with aoe is smart because it does half dmg

well I couldn't think of more at this point

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