ARAM map & Summoner Spell

FREDDYY KRUEGER·6/29/2015, 4:56:49 PM·1 votes·591 views

Heal : on Aram need a change , like healing your nearby allies , and Give ATTACK speed ( instead of move speed buff ) the impact is more adc will use it ,

Snowball : reduce the range close to 1400-1500 is enought too many champ alway abuse it ( fiddlestick is one of them... )

Ignite : need a small nerf on the dps,

Exhaust : need some change i dont see anought pepeol use it... ( it a strong sumonner spell , but in aram it will need a change !

Cleanse : i dont see enought pepeol use it ...

Clarity : give less mana and + move speed bonus ( it will help the mana hungry champ and mayby see this summoner spell again.. )

Barrier : reduce the shield amount and add something..

Ghost : one of the most summoner spell who no body use it !

Now about the map :

1 ) plz enlarged the map , when you start the game at the middle of the map the first tower I think we missing some space beetween the tower and the wall !

... i already know the aram coming up with some change but summoner spell on each map should not be the same...

2 Comments

Minarde6/29/2015, 6:51:03 PM1 votes

Heal : on Aram need a change , like healing your nearby allies , and Give ATTACK speed ( instead of move speed buff ) the impact is more adc will use it ,

ADCs already bring Heal. Also, move speed is more versatile than attack speed.

Snowball : reduce the range close to 1400-1500 is enought too many champ alway abuse it ( fiddlestick is one of them... )

Maybe. Mark seems mostly okay at the current 1600 though.

Ignite : need a small nerf on the dps, ... Exhaust : need some change i dont see anought pepeol use it... ( it a strong sumonner spell , but in aram it will need a change !

Why? They serve their purposes. Ignite seems fine, and exhaust is great for counter-engages.

Cleanse : i dont see enought pepeol use it ...

Less important than on other maps. Possibly useful late-game, but being unable to back and heal early-game means that surviving the cc just delays death for a bit.

Clarity : give less mana and + move speed bonus ( it will help the mana hungry champ and mayby see this summoner spell again.. )

Unlikely unless the move speed bonus is huge. The mana's generally useless, since any champs that have mana issues either buy mana or no longer have issues after the first few levels.

Barrier : reduce the shield amount and add something..

Wouldn't that just make it the same as Heal?

Ghost : one of the most summoner spell who no body use it !

The instant reposition of Flash or Mark/Dash work better in almost all cases.

Jeddite6/29/2015, 6:51:07 PM1 votes

lol summer vacation lol