About ARAM
I know that ARAM is not meant to be a serious gamemode and it is supposed to be fun, but it is largely based on the champ select - if you end up with a team of 5 ranged champions against a team of 4 melee and a ranged then the former team will be able to consistently push the melee champions back and most likely win due to early kills and xp denial.
I was really frustrated by this, so much so that I rarely ever play ARAM, but I think that there is a way to fix it slightly. In Ascension, kills gave you no gold or xp and instead the gold generation was increased and so was the passive xp generation. I think that this would work well in ARAM because a champion like
can get back into the game even after being 0/9/0.
It may be just a lack of knowledge of how to play ARAM on my part and my teams' but in my opinion this change would make a losing ARAM game a lot less frustrating and would shift it back to being a fun gamemode.
(Idk if this is the right place for this but I'll move it if I need to :)